Cleanup: Reword comment, rename variables

Use "transform" instead of "obmat", because the meshes
don't necessarily come from objects.
This commit is contained in:
Hans Goudey 2022-04-27 18:52:56 -05:00
parent 52a5f68562
commit 8399375098
Notes: blender-bot 2023-02-14 10:32:59 +01:00
Referenced by issue #100074, Regression: UI freeze for Render Animation AND changing frame being previewed
2 changed files with 34 additions and 30 deletions

View File

@ -17,19 +17,17 @@ struct Mesh;
namespace blender::meshintersect {
/**
* Do a mesh boolean operation directly on meshes (without going back and forth to BMesh).
* \param meshes: An array of Mesh pointers.
* \param obmats: An array of pointers to the obmat matrices that transform local
* coordinates to global ones. It is allowed for the pointers to be null, meaning the
* transformation is the identity.
* \param material_remaps: An array of pointers to arrays of maps from material slot numbers in the
* corresponding mesh to the material slot in the first mesh. It is OK for material_remaps or any
* of its constituent arrays to be empty.
* Do a mesh boolean operation directly on meshes (without going back and forth from BMesh).
* \param transforms: An array of pointers to transform matrices used for each mesh's positions.
* It is allowed for the pointers to be null, meaning the transformation is the identity.
* \param material_remaps: An array of maps from material slot numbers in the corresponding mesh
* to the material slot in the first mesh. It is OK for material_remaps or any of its constituent
* arrays to be empty.
*/
Mesh *direct_mesh_boolean(blender::Span<const Mesh *> meshes,
blender::Span<const float4x4 *> obmats,
Mesh *direct_mesh_boolean(Span<const Mesh *> meshes,
Span<const float4x4 *> transforms,
const float4x4 &target_transform,
blender::Span<blender::Array<short>> material_remaps,
Span<Array<short>> material_remaps,
bool use_self,
bool hole_tolerant,
int boolean_mode);

View File

@ -37,7 +37,7 @@ constexpr int estimated_max_facelen = 100; /* Used for initial size of some Vect
* so this is a hack to clean up such matrices.
* Would be better to change the transformation code itself.
*/
static float4x4 clean_obmat(const float4x4 &mat)
static float4x4 clean_transform(const float4x4 &mat)
{
float4x4 cleaned;
const float fuzz = 1e-6f;
@ -257,13 +257,13 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
const int estimate_num_outv = 3 * totvert;
const int estimate_num_outf = 4 * totpoly;
arena.reserve(estimate_num_outv, estimate_num_outf);
r_info->mesh_to_imesh_vert = Array<const Vert *>(totvert);
r_info->mesh_to_imesh_face = Array<Face *>(totpoly);
r_info->mesh_vert_offset = Array<int>(nmeshes);
r_info->mesh_edge_offset = Array<int>(nmeshes);
r_info->mesh_poly_offset = Array<int>(nmeshes);
r_info->to_target_transform = Array<float4x4>(nmeshes);
r_info->has_negative_transform = Array<bool>(nmeshes);
r_info->mesh_to_imesh_vert.reinitialize(totvert);
r_info->mesh_to_imesh_face.reinitialize(totpoly);
r_info->mesh_vert_offset.reinitialize(nmeshes);
r_info->mesh_edge_offset.reinitialize(nmeshes);
r_info->mesh_poly_offset.reinitialize(nmeshes);
r_info->to_target_transform.reinitialize(nmeshes);
r_info->has_negative_transform.reinitialize(nmeshes);
r_info->material_remaps = material_remaps;
int v = 0;
int e = 0;
@ -275,11 +275,11 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
Vector<const Vert *, estimated_max_facelen> face_vert;
Vector<int, estimated_max_facelen> face_edge_orig;
/* To convert the coordinates of objects 1, 2, etc. into the local space
* of the target. We multiply each object's `obmat` by the inverse of the
/* To convert the coordinates of meshes 1, 2, etc. into the local space
* of the target, multiply each transform by the inverse of the
* target matrix. Exact Boolean works better if these matrices are 'cleaned'
* -- see the comment for the `clean_obmat` function, above. */
const float4x4 inv_target_mat = clean_obmat(target_transform).inverted();
* -- see the comment for the `clean_transform` function, above. */
const float4x4 inv_target_mat = clean_transform(target_transform).inverted();
/* For each input `Mesh`, make `Vert`s and `Face`s for the corresponding
* `MVert`s and `MPoly`s, and keep track of the original indices (using the
@ -291,10 +291,10 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
r_info->mesh_vert_offset[mi] = v;
r_info->mesh_edge_offset[mi] = e;
r_info->mesh_poly_offset[mi] = f;
/* Get matrix that transforms a coordinate in objects[mi]'s local space
/* Get matrix that transforms a coordinate in meshes[mi]'s local space
* to the target space. */
const float4x4 objn_mat = (obmats[mi] == nullptr) ? float4x4::identity() :
clean_obmat(*obmats[mi]);
clean_transform(*obmats[mi]);
r_info->to_target_transform[mi] = inv_target_mat * objn_mat;
r_info->has_negative_transform[mi] = objn_mat.is_negative();
@ -419,6 +419,7 @@ static void copy_poly_attributes(Mesh *dest_mesh,
}
}
}
mp->flag = orig_mp->flag;
CustomData *target_cd = &dest_mesh->pdata;
const CustomData *source_cd = &orig_me->pdata;
@ -791,7 +792,7 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
#endif // WITH_GMP
Mesh *direct_mesh_boolean(Span<const Mesh *> meshes,
Span<const float4x4 *> obmats,
Span<const float4x4 *> transforms,
const float4x4 &target_transform,
Span<Array<short>> material_remaps,
const bool use_self,
@ -799,7 +800,7 @@ Mesh *direct_mesh_boolean(Span<const Mesh *> meshes,
const int boolean_mode)
{
#ifdef WITH_GMP
BLI_assert(meshes.size() == obmats.size());
BLI_assert(meshes.size() == transforms.size());
BLI_assert(material_remaps.size() == 0 || material_remaps.size() == meshes.size());
if (meshes.size() <= 0) {
return nullptr;
@ -811,7 +812,7 @@ Mesh *direct_mesh_boolean(Span<const Mesh *> meshes,
}
MeshesToIMeshInfo mim;
IMeshArena arena;
IMesh m_in = meshes_to_imesh(meshes, obmats, material_remaps, target_transform, arena, &mim);
IMesh m_in = meshes_to_imesh(meshes, transforms, material_remaps, target_transform, arena, &mim);
std::function<int(int)> shape_fn = [&mim](int f) {
for (int mi = 0; mi < mim.mesh_poly_offset.size() - 1; ++mi) {
if (f < mim.mesh_poly_offset[mi + 1]) {
@ -835,8 +836,13 @@ Mesh *direct_mesh_boolean(Span<const Mesh *> meshes,
return imesh_to_mesh(&m_out, mim);
#else // WITH_GMP
UNUSED_VARS(
meshes, obmats, material_remaps, target_transform, use_self, hole_tolerant, boolean_mode);
UNUSED_VARS(meshes,
transforms,
material_remaps,
target_transform,
use_self,
hole_tolerant,
boolean_mode);
return nullptr;
#endif // WITH_GMP
}