Transform: revert use of evaluated objects
This is no longer needed.
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1df228a416
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83db7a0070
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@ -5619,18 +5619,17 @@ static bool constraints_list_needinv(TransInfo *t, ListBase *list)
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/* transcribe given object into TransData for Transforming */
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static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
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{
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Depsgraph *depsgraph = t->depsgraph;
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Scene *scene = t->scene;
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bool constinv;
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bool skip_invert = false;
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if (t->mode != TFM_DUMMY && ob->rigidbody_object) {
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float rot[3][3], scale[3];
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float ctime = DEG_get_ctime(depsgraph);
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float ctime = BKE_scene_frame_get(scene);
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/* only use rigid body transform if simulation is running, avoids problems with initial setup of rigid bodies */
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// XXX: This needs fixing for COW. May need rigidbody_world from scene
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if (BKE_rigidbody_check_sim_running(scene->rigidbody_world, ctime)) {
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/* save original object transform */
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copy_v3_v3(td->ext->oloc, ob->loc);
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@ -5665,26 +5664,21 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
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constinv = constraints_list_needinv(t, &ob->constraints);
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/* disable constraints inversion for dummy pass */
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// XXX: Should this use ob or ob_eval?! It's not clear!
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if (t->mode == TFM_DUMMY)
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skip_invert = true;
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Scene *scene_eval = DEG_get_evaluated_scene(t->depsgraph);
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if (skip_invert == false && constinv == false) {
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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ob_eval->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc_time checks this */
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BKE_object_where_is_calc(t->depsgraph, scene_eval, ob_eval);
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ob_eval->transflag &= ~OB_NO_CONSTRAINTS;
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}
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else {
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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BKE_object_where_is_calc(t->depsgraph, scene_eval, ob_eval);
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ob->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc_time checks this */
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BKE_object_where_is_calc(t->depsgraph, t->scene, ob);
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ob->transflag &= ~OB_NO_CONSTRAINTS;
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}
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else
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BKE_object_where_is_calc(t->depsgraph, t->scene, ob);
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td->ob = ob;
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td->loc = ob->loc;
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copy_v3_v3(td->iloc, ob->loc);
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copy_v3_v3(td->iloc, td->loc);
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if (ob->rotmode > 0) {
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td->ext->rot = ob->rot;
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@ -586,7 +586,6 @@ int ED_transform_calc_manipulator_stats(
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const struct TransformCalcParams *params,
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struct TransformBounds *tbounds)
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{
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const Depsgraph *depsgraph = CTX_data_depsgraph(C);
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ScrArea *sa = CTX_wm_area(C);
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ARegion *ar = CTX_wm_region(C);
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Scene *scene = CTX_data_scene(C);
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@ -596,8 +595,6 @@ int ED_transform_calc_manipulator_stats(
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RegionView3D *rv3d = ar->regiondata;
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Base *base;
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Object *ob = OBACT(view_layer);
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Object *ob_eval = NULL;
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Object *obedit_eval = NULL;
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bGPdata *gpd = CTX_data_gpencil_data(C);
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const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
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int a, totsel = 0;
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@ -612,9 +609,6 @@ int ED_transform_calc_manipulator_stats(
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rv3d->twdrawflag = 0xFFFF;
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ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
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/* global, local or normal orientation?
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* if we could check 'totsel' now, this should be skipped with no selection. */
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if (ob && !is_gp_edit) {
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@ -629,7 +623,7 @@ int ED_transform_calc_manipulator_stats(
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case V3D_MANIP_GIMBAL:
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{
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float mat[3][3];
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if (gimbal_axis(ob_eval, mat)) {
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if (gimbal_axis(ob, mat)) {
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copy_m4_m3(rv3d->twmat, mat);
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break;
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}
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@ -659,7 +653,7 @@ int ED_transform_calc_manipulator_stats(
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copy_m4_m3(rv3d->twmat, mat);
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break;
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}
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copy_m4_m4(rv3d->twmat, ob_eval->obmat);
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copy_m4_m4(rv3d->twmat, ob->obmat);
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normalize_m4(rv3d->twmat);
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break;
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}
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@ -699,7 +693,7 @@ int ED_transform_calc_manipulator_stats(
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copy_m3_m4(tbounds->axis, rv3d->twmat);
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if (params->use_local_axis && (ob && ob->mode & OB_MODE_EDIT)) {
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float diff_mat[3][3];
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copy_m3_m4(diff_mat, ob_eval->obmat);
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copy_m3_m4(diff_mat, ob->obmat);
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normalize_m3(diff_mat);
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invert_m3(diff_mat);
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mul_m3_m3m3(tbounds->axis, tbounds->axis, diff_mat);
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@ -762,7 +756,6 @@ int ED_transform_calc_manipulator_stats(
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}
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else if (obedit) {
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ob = obedit;
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ob_eval = obedit_eval;
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if (obedit->type == OB_MESH) {
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMEditSelection ese;
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@ -937,9 +930,9 @@ int ED_transform_calc_manipulator_stats(
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/* selection center */
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if (totsel) {
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mul_v3_fl(tbounds->center, 1.0f / (float)totsel); // centroid!
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mul_m4_v3(obedit_eval->obmat, tbounds->center);
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mul_m4_v3(obedit_eval->obmat, tbounds->min);
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mul_m4_v3(obedit_eval->obmat, tbounds->max);
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mul_m4_v3(obedit->obmat, tbounds->center);
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mul_m4_v3(obedit->obmat, tbounds->min);
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mul_m4_v3(obedit->obmat, tbounds->max);
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}
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}
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else if (ob && (ob->mode & OB_MODE_POSE)) {
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@ -947,7 +940,7 @@ int ED_transform_calc_manipulator_stats(
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int mode = TFM_ROTATION; // mislead counting bones... bah. We don't know the manipulator mode, could be mixed
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bool ok = false;
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if ((pivot_point == V3D_AROUND_ACTIVE) && (pchan = BKE_pose_channel_active(ob_eval))) {
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if ((pivot_point == V3D_AROUND_ACTIVE) && (pchan = BKE_pose_channel_active(ob))) {
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/* doesn't check selection or visibility intentionally */
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Bone *bone = pchan->bone;
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if (bone) {
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@ -958,11 +951,11 @@ int ED_transform_calc_manipulator_stats(
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}
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}
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else {
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totsel = count_set_pose_transflags(&mode, 0, ob_eval);
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totsel = count_set_pose_transflags(&mode, 0, ob);
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if (totsel) {
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/* use channels to get stats */
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for (pchan = ob_eval->pose->chanbase.first; pchan; pchan = pchan->next) {
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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Bone *bone = pchan->bone;
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if (bone && (bone->flag & BONE_TRANSFORM)) {
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calc_tw_center(tbounds, pchan->pose_head);
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@ -975,9 +968,9 @@ int ED_transform_calc_manipulator_stats(
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if (ok) {
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mul_v3_fl(tbounds->center, 1.0f / (float)totsel); // centroid!
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mul_m4_v3(ob_eval->obmat, tbounds->center);
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mul_m4_v3(ob_eval->obmat, tbounds->min);
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mul_m4_v3(ob_eval->obmat, tbounds->max);
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mul_m4_v3(ob->obmat, tbounds->center);
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mul_m4_v3(ob->obmat, tbounds->min);
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mul_m4_v3(ob->obmat, tbounds->max);
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}
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}
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else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
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@ -1018,18 +1011,16 @@ int ED_transform_calc_manipulator_stats(
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if (!TESTBASELIB(base)) {
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continue;
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}
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Object *base_object_eval = DEG_get_evaluated_object(depsgraph, base->object);
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if (ob == NULL) {
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ob = base->object;
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ob_eval = base_object_eval;
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}
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if (params->use_only_center || base_object_eval->bb == NULL) {
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calc_tw_center(tbounds, base_object_eval->obmat[3]);
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if (params->use_only_center || base->object->bb == NULL) {
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calc_tw_center(tbounds, base->object->obmat[3]);
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}
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else {
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for (uint j = 0; j < 8; j++) {
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float co[3];
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mul_v3_m4v3(co, base_object_eval->obmat, base_object_eval->bb->vec[j]);
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mul_v3_m4v3(co, base->object->obmat, base->object->bb->vec[j]);
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calc_tw_center(tbounds, co);
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}
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}
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@ -56,8 +56,6 @@
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#include "BKE_scene.h"
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#include "BKE_workspace.h"
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#include "DEG_depsgraph_query.h"
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#include "BLT_translation.h"
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#include "ED_armature.h"
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@ -1016,14 +1014,12 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
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}
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}
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else if (ob && (ob->mode & OB_MODE_POSE)) {
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const Depsgraph *depsgraph = CTX_data_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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bArmature *arm = ob_eval->data;
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bArmature *arm = ob->data;
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bPoseChannel *pchan;
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float imat[3][3], mat[3][3];
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bool ok = false;
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if (activeOnly && (pchan = BKE_pose_channel_active(ob_eval))) {
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if (activeOnly && (pchan = BKE_pose_channel_active(ob))) {
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add_v3_v3(normal, pchan->pose_mat[2]);
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add_v3_v3(plane, pchan->pose_mat[1]);
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ok = true;
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@ -1034,7 +1030,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
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totsel = count_bone_select(arm, &arm->bonebase, true);
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if (totsel) {
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/* use channels to get stats */
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for (pchan = ob_eval->pose->chanbase.first; pchan; pchan = pchan->next) {
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) {
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add_v3_v3(normal, pchan->pose_mat[2]);
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add_v3_v3(plane, pchan->pose_mat[1]);
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@ -1047,7 +1043,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
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/* use for both active & all */
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if (ok) {
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/* we need the transpose of the inverse for a normal... */
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copy_m3_m4(imat, ob_eval->obmat);
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copy_m3_m4(imat, ob->obmat);
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invert_m3_m3(mat, imat);
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transpose_m3(mat);
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