Image Empties: Usability improvements and fixes

- new "Align to View" option when loading a new image
- automatically align to view when dropping an image into a viewport
- larger default size for image empties
- fix image empty gizmo in orthographic view
- new "Align Objects to View" operator

Reviewer: brecht

Differential: https://developer.blender.org/D3778
This commit is contained in:
Jacques Lucke 2018-10-09 14:36:15 +02:00
parent 3e2422a947
commit 85944a2d7e
6 changed files with 71 additions and 17 deletions

View File

@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
from mathutils import Euler
from bpy.types import Operator
from bpy.props import (
BoolProperty,
@ -28,6 +29,8 @@ from bpy.props import (
StringProperty,
)
from math import radians
class SelectPattern(Operator):
"""Select objects matching a naming pattern"""
@ -874,7 +877,7 @@ class LoadImageAsEmpty(Operator):
"""Select an image file and create a new image empty with it"""
bl_idname = "object.load_image_as_empty"
bl_label = "Load Image as Empty"
bl_options = {'REGISTER'}
bl_options = {'REGISTER', 'UNDO'}
filepath: StringProperty(
subtype='FILE_PATH'
@ -883,6 +886,11 @@ class LoadImageAsEmpty(Operator):
filter_image: BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
filter_folder: BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
align_view: BoolProperty(
name="Align to view",
default=True
)
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
@ -899,10 +907,48 @@ class LoadImageAsEmpty(Operator):
bpy.ops.object.empty_add(type='IMAGE', location=cursor)
context.active_object.data = image
context.active_object.scale = (5, 5, 5)
if self.align_view:
bpy.ops.object.align_to_view()
return {'FINISHED'}
class AlignObjectsToView(bpy.types.Operator):
bl_idname = "object.align_to_view"
bl_label = "Align Objects to View"
bl_options = {"REGISTER", "UNDO"}
axis_data = {
"X": Euler((0, radians(-90), 0)),
"-X": Euler((0, radians(90), 0)),
"Y": Euler((radians(90), 0, 0)),
"-Y": Euler((radians(-90), 0, 0)),
"Z": Euler((0, 0, 0)),
"-Z": Euler((0, radians(180), 0))
}
front_axis: EnumProperty(
name="Front Axis",
default="Z",
items=[(name, name, "") for name in axis_data.keys()]
)
@classmethod
def poll(cls, context):
return context.space_data.type == "VIEW_3D"
def execute(self, context):
base = self.axis_data[self.front_axis].to_matrix()
view = context.space_data.region_3d.view_matrix
rotation = (view.to_3x3().inverted() @ base).to_euler()
for object in context.selected_objects:
object.rotation_euler = rotation
return {"FINISHED"}
classes = (
AlignObjectsToView,
ClearAllRestrictRender,
DupliOffsetFromCursor,
IsolateTypeRender,

View File

@ -190,7 +190,8 @@ bool gizmo_window_project_2d(
float plane[4], co[3];
plane_from_point_normal_v3(plane, mat[3], mat[2]);
if (ED_view3d_win_to_3d_on_plane(ar, plane, mval, true, co)) {
bool clip_ray = ((RegionView3D *)ar->regiondata)->is_persp;
if (ED_view3d_win_to_3d_on_plane(ar, plane, mval, clip_ray, co)) {
float imat[4][4];
invert_m4_m4(imat, mat);
mul_m4_v3(imat, co);

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@ -469,6 +469,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct GPUOffScreen *ofs, char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
struct Object *ED_view3d_give_object_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(
struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,

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@ -869,9 +869,7 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
{
Scene *scene = CTX_data_scene(C);
Base *base = NULL;
Image *ima = NULL;
Object *ob = NULL;
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
if (!ima) {
@ -880,26 +878,24 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
/* handled below */
id_us_min((ID *)ima);
base = ED_view3d_give_base_under_cursor(C, event->mval);
Object *ob = NULL;
Object *ob_cursor = ED_view3d_give_object_under_cursor(C, event->mval);
/* if empty under cursor, then set object */
if (base && base->object->type == OB_EMPTY) {
ob = base->object;
DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE);
/* either change empty under cursor or create a new empty */
if (ob_cursor && ob_cursor->type == OB_EMPTY) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
DEG_id_tag_update((ID *)ob_cursor, DEG_TAG_TRANSFORM);
ob = ob_cursor;
}
else {
/* add new empty */
float rot[3];
ob = ED_object_add_type(C, OB_EMPTY, NULL, NULL, NULL, false);
if (!ED_object_add_generic_get_opts(C, op, 'Z', NULL, rot, NULL, NULL))
return OPERATOR_CANCELLED;
ob = ED_object_add_type(C, OB_EMPTY, NULL, NULL, rot, false);
/* add under the mouse */
ED_object_location_from_view(C, ob->loc);
ED_view3d_cursor3d_position(C, event->mval, false, ob->loc);
ED_object_rotation_from_view(C, ob->rot, 'Z');
ob->size[0] = 5;
ob->size[1] = 5;
ob->size[2] = 5;
}
BKE_object_empty_draw_type_set(ob, OB_EMPTY_IMAGE);

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@ -31,6 +31,8 @@
#include "BKE_object.h"
#include "BKE_image.h"
#include "DEG_depsgraph.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
@ -94,6 +96,7 @@ static void gizmo_empty_image_prop_matrix_set(
Object *ob = igzgroup->state.ob;
ob->empty_drawsize = matrix[0][0];
DEG_id_tag_update(ob, DEG_TAG_TRANSFORM);
float dims[2];
RNA_float_get_array(gz->ptr, "dimensions", dims);

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@ -1528,6 +1528,13 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
return basact;
}
Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
{
Base *base = ED_view3d_give_base_under_cursor(C, mval);
if (base) return base->object;
return NULL;
}
static void deselect_all_tracks(MovieTracking *tracking)
{
MovieTrackingObject *object;