Image Empties: Usability improvements and fixes
- new "Align to View" option when loading a new image - automatically align to view when dropping an image into a viewport - larger default size for image empties - fix image empty gizmo in orthographic view - new "Align Objects to View" operator Reviewer: brecht Differential: https://developer.blender.org/D3778
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@ -19,6 +19,7 @@
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# <pep8-80 compliant>
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import bpy
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from mathutils import Euler
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from bpy.types import Operator
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from bpy.props import (
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BoolProperty,
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@ -28,6 +29,8 @@ from bpy.props import (
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StringProperty,
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)
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from math import radians
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class SelectPattern(Operator):
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"""Select objects matching a naming pattern"""
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@ -874,7 +877,7 @@ class LoadImageAsEmpty(Operator):
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"""Select an image file and create a new image empty with it"""
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bl_idname = "object.load_image_as_empty"
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bl_label = "Load Image as Empty"
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bl_options = {'REGISTER'}
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bl_options = {'REGISTER', 'UNDO'}
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filepath: StringProperty(
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subtype='FILE_PATH'
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@ -883,6 +886,11 @@ class LoadImageAsEmpty(Operator):
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filter_image: BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
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filter_folder: BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
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align_view: BoolProperty(
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name="Align to view",
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default=True
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)
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def invoke(self, context, event):
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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@ -899,10 +907,48 @@ class LoadImageAsEmpty(Operator):
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bpy.ops.object.empty_add(type='IMAGE', location=cursor)
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context.active_object.data = image
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context.active_object.scale = (5, 5, 5)
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if self.align_view:
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bpy.ops.object.align_to_view()
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return {'FINISHED'}
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class AlignObjectsToView(bpy.types.Operator):
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bl_idname = "object.align_to_view"
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bl_label = "Align Objects to View"
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bl_options = {"REGISTER", "UNDO"}
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axis_data = {
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"X": Euler((0, radians(-90), 0)),
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"-X": Euler((0, radians(90), 0)),
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"Y": Euler((radians(90), 0, 0)),
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"-Y": Euler((radians(-90), 0, 0)),
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"Z": Euler((0, 0, 0)),
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"-Z": Euler((0, radians(180), 0))
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}
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front_axis: EnumProperty(
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name="Front Axis",
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default="Z",
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items=[(name, name, "") for name in axis_data.keys()]
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)
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@classmethod
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def poll(cls, context):
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return context.space_data.type == "VIEW_3D"
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def execute(self, context):
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base = self.axis_data[self.front_axis].to_matrix()
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view = context.space_data.region_3d.view_matrix
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rotation = (view.to_3x3().inverted() @ base).to_euler()
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for object in context.selected_objects:
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object.rotation_euler = rotation
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return {"FINISHED"}
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classes = (
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AlignObjectsToView,
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ClearAllRestrictRender,
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DupliOffsetFromCursor,
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IsolateTypeRender,
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@ -190,7 +190,8 @@ bool gizmo_window_project_2d(
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float plane[4], co[3];
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plane_from_point_normal_v3(plane, mat[3], mat[2]);
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if (ED_view3d_win_to_3d_on_plane(ar, plane, mval, true, co)) {
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bool clip_ray = ((RegionView3D *)ar->regiondata)->is_persp;
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if (ED_view3d_win_to_3d_on_plane(ar, plane, mval, clip_ray, co)) {
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float imat[4][4];
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invert_m4_m4(imat, mat);
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mul_m4_v3(imat, co);
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@ -469,6 +469,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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struct GPUOffScreen *ofs, char err_out[256]);
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struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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struct Object *ED_view3d_give_object_under_cursor(struct bContext *C, const int mval[2]);
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void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
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void ED_view3d_update_viewmat(
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struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
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@ -869,9 +869,7 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
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{
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Scene *scene = CTX_data_scene(C);
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Base *base = NULL;
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Image *ima = NULL;
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Object *ob = NULL;
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ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
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if (!ima) {
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@ -880,26 +878,24 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
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/* handled below */
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id_us_min((ID *)ima);
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base = ED_view3d_give_base_under_cursor(C, event->mval);
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Object *ob = NULL;
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Object *ob_cursor = ED_view3d_give_object_under_cursor(C, event->mval);
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/* if empty under cursor, then set object */
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if (base && base->object->type == OB_EMPTY) {
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ob = base->object;
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DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE);
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/* either change empty under cursor or create a new empty */
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if (ob_cursor && ob_cursor->type == OB_EMPTY) {
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
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DEG_id_tag_update((ID *)ob_cursor, DEG_TAG_TRANSFORM);
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ob = ob_cursor;
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}
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else {
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/* add new empty */
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float rot[3];
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ob = ED_object_add_type(C, OB_EMPTY, NULL, NULL, NULL, false);
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if (!ED_object_add_generic_get_opts(C, op, 'Z', NULL, rot, NULL, NULL))
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return OPERATOR_CANCELLED;
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ob = ED_object_add_type(C, OB_EMPTY, NULL, NULL, rot, false);
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/* add under the mouse */
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ED_object_location_from_view(C, ob->loc);
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ED_view3d_cursor3d_position(C, event->mval, false, ob->loc);
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ED_object_rotation_from_view(C, ob->rot, 'Z');
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ob->size[0] = 5;
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ob->size[1] = 5;
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ob->size[2] = 5;
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}
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BKE_object_empty_draw_type_set(ob, OB_EMPTY_IMAGE);
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@ -31,6 +31,8 @@
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#include "BKE_object.h"
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#include "BKE_image.h"
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#include "DEG_depsgraph.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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@ -94,6 +96,7 @@ static void gizmo_empty_image_prop_matrix_set(
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Object *ob = igzgroup->state.ob;
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ob->empty_drawsize = matrix[0][0];
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DEG_id_tag_update(ob, DEG_TAG_TRANSFORM);
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float dims[2];
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RNA_float_get_array(gz->ptr, "dimensions", dims);
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@ -1528,6 +1528,13 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
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return basact;
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}
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Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
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{
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Base *base = ED_view3d_give_base_under_cursor(C, mval);
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if (base) return base->object;
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return NULL;
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}
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static void deselect_all_tracks(MovieTracking *tracking)
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{
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MovieTrackingObject *object;
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