Cleanup: use class instead of struct in forward declaration
This commit is contained in:
parent
9828882b8e
commit
8618c4159c
Notes:
blender-bot
2023-02-14 08:58:01 +01:00
Referenced by issue #86343, Empty Images react with Viewport World Opacity Referenced by issue #85014, Mouse cursor moves after mouse middle button up if xinput coordinate transformation matrix is used
|
@ -35,10 +35,10 @@ namespace blender::nodes {
|
|||
class DTreeContext;
|
||||
class DerivedNodeTree;
|
||||
|
||||
struct DNode;
|
||||
struct DSocket;
|
||||
struct DInputSocket;
|
||||
struct DOutputSocket;
|
||||
class DNode;
|
||||
class DSocket;
|
||||
class DInputSocket;
|
||||
class DOutputSocket;
|
||||
|
||||
/**
|
||||
* The context attached to every node or socket in a derived node tree. It can be used to determine
|
||||
|
|
Loading…
Reference in New Issue