Fix T66556: Noisy drivers relations in certain cases

This commit is contained in:
Sergey Sharybin 2019-07-08 17:37:58 +02:00
parent b2a9627600
commit 867cd8218a
Notes: blender-bot 2023-02-14 08:58:01 +01:00
Referenced by issue #66556, Driver fail console message during update dependencies / rendering, appears to be working correctly though.
2 changed files with 3 additions and 2 deletions

View File

@ -56,8 +56,8 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene *scene)
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_PARAMETERS)) {
return;
}
build_parameters(&scene->id);
add_operation_node(&scene->id, NodeType::PARAMETERS, OperationCode::SCENE_EVAL);
add_operation_node(&scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
/* NOTE: This is a bit overkill and can potentially pull a bit too much into the graph, but:
*
* - We definitely need an ID node for the scene's compositor, otherwise re-mapping will no

View File

@ -52,8 +52,9 @@ void DepsgraphRelationBuilder::build_scene_parameters(Scene *scene)
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_PARAMETERS)) {
return;
}
build_parameters(&scene->id);
OperationKey parameters_eval_key(
&scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
&scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
OperationKey scene_eval_key(&scene->id, NodeType::PARAMETERS, OperationCode::SCENE_EVAL);
add_relation(parameters_eval_key, scene_eval_key, "Parameters -> Scene Eval");
}