Fix Cycles node definition typos and incorrect enum value.
Differential Revision: https://developer.blender.org/D4174
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@ -3735,7 +3735,7 @@ void LightPathNode::compile(OSLCompiler& compiler)
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NODE_DEFINE(LightFalloffNode)
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{
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NodeType* type = NodeType::add("light_fallof", create, NodeType::SHADER);
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NodeType* type = NodeType::add("light_falloff", create, NodeType::SHADER);
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SOCKET_IN_FLOAT(strength, "Strength", 100.0f);
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SOCKET_IN_FLOAT(smooth, "Smooth", 0.0f);
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@ -5843,7 +5843,7 @@ NODE_DEFINE(NormalMapNode)
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space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
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space_enum.insert("blender_object", NODE_NORMAL_MAP_BLENDER_OBJECT);
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space_enum.insert("blender_world", NODE_NORMAL_MAP_BLENDER_WORLD);
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SOCKET_ENUM(space, "Space", space_enum, NODE_TANGENT_RADIAL);
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SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT);
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SOCKET_STRING(attribute, "Attribute", ustring());
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@ -6054,7 +6054,7 @@ NODE_DEFINE(DisplacementNode)
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space_enum.insert("object", NODE_NORMAL_MAP_OBJECT);
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space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
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SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT);
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SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_OBJECT);
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SOCKET_IN_FLOAT(height, "Height", 0.0f);
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SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.5f);
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