Fix macOS build error after recent changes to enable Intel GPUs

This will only work once we upgrade to the macOS 13 SDK.

Ref D16253
This commit is contained in:
Brecht Van Lommel 2022-10-19 20:31:12 +02:00
parent f9f834068e
commit 86abbf7176
Notes: blender-bot 2023-02-14 08:58:01 +01:00
Referenced by issue #100749, Blender LTS: Maintenance Task 3.3
2 changed files with 4 additions and 0 deletions

View File

@ -338,11 +338,13 @@ bool MetalDevice::compile_and_load(MetalPipelineType pso_type)
MTLCompileOptions *options = [[MTLCompileOptions alloc] init];
#if defined(MAC_OS_VERSION_13_0)
if (@available(macos 13.0, *)) {
if (device_vendor == METAL_GPU_INTEL) {
[options setOptimizationLevel:MTLLibraryOptimizationLevelSize];
}
}
#endif
options.fastMathEnabled = YES;
if (@available(macOS 12.0, *)) {

View File

@ -110,9 +110,11 @@ vector<id<MTLDevice>> const &MetalInfo::get_usable_devices()
usable |= (vendor == METAL_GPU_AMD);
}
#if defined(MAC_OS_VERSION_13_0)
if (@available(macos 13.0, *)) {
usable |= (vendor == METAL_GPU_INTEL);
}
#endif
if (usable) {
metal_printf("- %s\n", device_name.c_str());