Fix T62614: Copy eevee settings when scene is copied

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4520
This commit is contained in:
Jacques Lucke 2019-03-15 16:06:30 +01:00
parent ac147872cc
commit 86ea76254d
Notes: blender-bot 2023-02-14 08:58:01 +01:00
Referenced by issue #62614, Eevee - adding new scene using 'Copy Settings' produces new scene but with the default settings
1 changed files with 4 additions and 0 deletions

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@ -318,6 +318,7 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
}
sce_dst->eevee.light_cache = NULL;
sce_dst->eevee.light_cache_info[0] = '\0';
/* TODO Copy the cache. */
}
@ -339,6 +340,9 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
sce_copy->unit = sce->unit;
sce_copy->physics_settings = sce->physics_settings;
sce_copy->audio = sce->audio;
sce_copy->eevee = sce->eevee;
sce_copy->eevee.light_cache = NULL;
sce_copy->eevee.light_cache_info[0] = '\0';
if (sce->id.properties)
sce_copy->id.properties = IDP_CopyProperty(sce->id.properties);