Eevee: Render: Add progress.
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blender-bot
2023-02-14 06:07:51 +01:00
Referenced by issue #54271, 2.80 branch crashes at blender render when entering edit mode
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@ -407,7 +407,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
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}
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IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
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unsigned int render_samples = BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
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unsigned int tot_sample = BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
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unsigned int render_samples = tot_sample;
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while (render_samples-- > 0) {
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float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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@ -485,6 +486,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
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eevee_render_result_z(rl, viewname, rect, vedata, sldata);
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/* Post Process */
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EEVEE_draw_effects(sldata, vedata);
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RE_engine_update_progress(engine, (float)(tot_sample - render_samples) / (float)tot_sample);
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}
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eevee_render_result_combined(rl, viewname, rect, vedata, sldata);
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