Eevee: Render: Add progress.

This commit is contained in:
Clément Foucault 2018-03-08 00:08:56 +01:00
parent 70fa15d1b8
commit 872df463f6
Notes: blender-bot 2023-02-14 06:07:51 +01:00
Referenced by issue #54271, 2.80 branch crashes at blender render when entering edit mode
1 changed files with 4 additions and 1 deletions

View File

@ -407,7 +407,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
}
IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
unsigned int render_samples = BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
unsigned int tot_sample = BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
unsigned int render_samples = tot_sample;
while (render_samples-- > 0) {
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
@ -485,6 +486,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
eevee_render_result_z(rl, viewname, rect, vedata, sldata);
/* Post Process */
EEVEE_draw_effects(sldata, vedata);
RE_engine_update_progress(engine, (float)(tot_sample - render_samples) / (float)tot_sample);
}
eevee_render_result_combined(rl, viewname, rect, vedata, sldata);