Fix T46408: Transform (bicubic) ID channel fails
This commit is contained in:
parent
27ff2be921
commit
8918e089a5
Notes:
blender-bot
2023-02-14 09:02:41 +01:00
Referenced by issue #46408, Transform (bicubic) node not working on ID channel
|
@ -38,7 +38,9 @@ void IDMaskOperation::executePixelSampled(float output[4], float x, float y, Pix
|
|||
float inputValue[4];
|
||||
|
||||
this->m_inputProgram->readSampled(inputValue, x, y, sampler);
|
||||
const float a = (inputValue[0] == this->m_objectIndex) ? 1.0f : 0.0f;
|
||||
/* 'round' since sampling may adjust value slightly.
|
||||
* ID-mask input are originally integers too. */
|
||||
const float a = (roundf(inputValue[0]) == this->m_objectIndex) ? 1.0f : 0.0f;
|
||||
output[0] = a;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue