Eevee: Fix multiply blend mode.
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@ -567,7 +567,7 @@ Closure closure_add(Closure cl1, Closure cl2)
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return cl;
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}
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#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER)
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#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY)
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layout(location = 0) out vec4 fragColor;
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layout(location = 1) out vec4 ssrNormals;
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layout(location = 2) out vec4 ssrData;
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