Eevee: Fix multiply blend mode.

This commit is contained in:
Clément Foucault 2017-08-09 23:51:26 +02:00
parent 2ba11d72a2
commit 896154d15d
1 changed files with 1 additions and 1 deletions

View File

@ -567,7 +567,7 @@ Closure closure_add(Closure cl1, Closure cl2)
return cl;
}
#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER)
#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY)
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 ssrNormals;
layout(location = 2) out vec4 ssrData;