GPU: Fix Element index range calculation
Fix T68880 2D line display is broken
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blender-bot
2023-02-14 01:08:55 +01:00
Referenced by issue #68880, 2D line display is broken
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@ -267,9 +267,9 @@ static uint index_range(const uint values[], uint value_len, uint *min_out, uint
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*max_out = 0;
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return 0;
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}
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uint min_value = values[0];
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uint max_value = values[0];
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for (uint i = 1; i < value_len; ++i) {
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uint min_value = RESTART_INDEX;
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uint max_value = 0;
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for (uint i = 0; i < value_len; ++i) {
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const uint value = values[i];
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if (value == RESTART_INDEX) {
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continue;
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@ -281,9 +281,16 @@ static uint index_range(const uint values[], uint value_len, uint *min_out, uint
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max_value = value;
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}
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}
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*min_out = min_value;
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*max_out = max_value;
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return max_value - min_value;
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if (min_value == RESTART_INDEX) {
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*min_out = 0;
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*max_out = 0;
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return 0;
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}
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else {
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*min_out = min_value;
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*max_out = max_value;
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return max_value - min_value;
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}
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}
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static void squeeze_indices_short(GPUIndexBufBuilder *builder,
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