Cleanup: use BKE_texture_ prefix

This commit is contained in:
Campbell Barton 2015-03-29 03:16:55 +11:00
parent 8c1c2b40a2
commit 8a183aa26b
29 changed files with 141 additions and 141 deletions

View File

@ -61,8 +61,6 @@ struct World;
#define MAXCOLORBAND 32
void BKE_texture_free(struct Tex *t);
void init_colorband(struct ColorBand *coba, bool rangetype);
struct ColorBand *add_colorband(bool rangetype);
bool do_colorband(const struct ColorBand *coba, float in, float out[4]);
@ -71,15 +69,17 @@ struct CBData *colorband_element_add(struct ColorBand *coba, float position);
int colorband_element_remove(struct ColorBand *coba, int index);
void colorband_update_sort(struct ColorBand *coba);
void default_tex(struct Tex *tex);
struct Tex *add_texture(struct Main *bmain, const char *name);
void tex_set_type(struct Tex *tex, int type);
void default_mtex(struct MTex *mtex);
struct MTex *add_mtex(void);
struct MTex *add_mtex_id(struct ID *id, int slot);
struct Tex *BKE_texture_copy(struct Tex *tex);
struct Tex *localize_texture(struct Tex *tex);
void BKE_texture_make_local(struct Tex *tex);
void BKE_texture_free(struct Tex *tex);
void BKE_texture_default(struct Tex *tex);
struct Tex *BKE_texture_copy(struct Tex *tex);
struct Tex *BKE_texture_add(struct Main *bmain, const char *name);
struct Tex *BKE_texture_localize(struct Tex *tex);
void BKE_texture_make_local(struct Tex *tex);
void BKE_texture_type_set(struct Tex *tex, int type);
void BKE_texture_mtex_default(struct MTex *mtex);
struct MTex *BKE_texture_mtex_add(void);
struct MTex *BKE_texture_mtex_add_id(struct ID *id, int slot);
/* UNUSED */
// void autotexname(struct Tex *tex);
@ -105,32 +105,32 @@ void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex
bool has_current_material_texture(struct Material *ma);
struct TexMapping *add_tex_mapping(int type);
void default_tex_mapping(struct TexMapping *texmap, int type);
void init_tex_mapping(struct TexMapping *texmap);
struct TexMapping *BKE_texture_mapping_add(int type);
void BKE_texture_mapping_default(struct TexMapping *texmap, int type);
void BKE_texture_mapping_init(struct TexMapping *texmap);
struct ColorMapping *add_color_mapping(void);
void default_color_mapping(struct ColorMapping *colormap);
struct ColorMapping *BKE_texture_colormapping_add(void);
void BKE_texture_colormapping_default(struct ColorMapping *colormap);
void BKE_free_envmapdata(struct EnvMap *env);
void BKE_free_envmap(struct EnvMap *env);
struct EnvMap *BKE_add_envmap(void);
struct EnvMap *BKE_copy_envmap(struct EnvMap *env);
void BKE_texture_envmap_free_data(struct EnvMap *env);
void BKE_texture_envmap_free(struct EnvMap *env);
struct EnvMap *BKE_texture_envmap_add(void);
struct EnvMap *BKE_texture_envmap_copy(struct EnvMap *env);
void BKE_free_pointdensitydata(struct PointDensity *pd);
void BKE_free_pointdensity(struct PointDensity *pd);
struct PointDensity *BKE_add_pointdensity(void);
struct PointDensity *BKE_copy_pointdensity(struct PointDensity *pd);
void BKE_texture_pointdensity_free_data(struct PointDensity *pd);
void BKE_texture_pointdensity_free(struct PointDensity *pd);
struct PointDensity *BKE_texture_pointdensity_add(void);
struct PointDensity *BKE_texture_pointdensity_copy(struct PointDensity *pd);
void BKE_free_voxeldatadata(struct VoxelData *vd);
void BKE_free_voxeldata(struct VoxelData *vd);
struct VoxelData *BKE_add_voxeldata(void);
struct VoxelData *BKE_copy_voxeldata(struct VoxelData *vd);
void BKE_texture_voxeldata_free_data(struct VoxelData *vd);
void BKE_texture_voxeldata_free(struct VoxelData *vd);
struct VoxelData *BKE_texture_voxeldata_add(void);
struct VoxelData *BKE_texture_voxeldata_copy(struct VoxelData *vd);
void BKE_texture_ocean_free(struct OceanTex *ot);
struct OceanTex *BKE_texture_ocean_add(void);
struct OceanTex *BKE_texture_ocean_copy(struct OceanTex *ot);
void BKE_free_oceantex(struct OceanTex *ot);
struct OceanTex *BKE_add_oceantex(void);
struct OceanTex *BKE_copy_oceantex(struct OceanTex *ot);
bool BKE_texture_dependsOnTime(const struct Tex *texture);
bool BKE_texture_is_image_user(const struct Tex *tex);

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@ -103,8 +103,8 @@ static void brush_defaults(Brush *brush)
brush->jitter = 0.0f;
/* BRUSH TEXTURE SETTINGS */
default_mtex(&brush->mtex);
default_mtex(&brush->mask_mtex);
BKE_texture_mtex_default(&brush->mtex);
BKE_texture_mtex_default(&brush->mask_mtex);
brush->texture_sample_bias = 0; /* value to added to texture samples */
brush->texture_overlay_alpha = 33;
@ -469,7 +469,7 @@ int BKE_brush_texture_set_nr(Brush *brush, int nr)
idtest = (ID *)BLI_findlink(&G.main->tex, nr - 1);
if (idtest == NULL) { /* new tex */
if (id) idtest = (ID *)BKE_texture_copy((Tex *)id);
else idtest = (ID *)add_texture(G.main, "Tex");
else idtest = (ID *)BKE_texture_add(G.main, "Tex");
idtest->us--;
}
if (idtest != id) {

View File

@ -73,16 +73,16 @@
/* ****************** Mapping ******************* */
TexMapping *add_tex_mapping(int type)
TexMapping *BKE_texture_mapping_add(int type)
{
TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping");
default_tex_mapping(texmap, type);
BKE_texture_mapping_default(texmap, type);
return texmap;
}
void default_tex_mapping(TexMapping *texmap, int type)
void BKE_texture_mapping_default(TexMapping *texmap, int type)
{
memset(texmap, 0, sizeof(TexMapping));
@ -97,7 +97,7 @@ void default_tex_mapping(TexMapping *texmap, int type)
texmap->type = type;
}
void init_tex_mapping(TexMapping *texmap)
void BKE_texture_mapping_init(TexMapping *texmap)
{
float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3];
@ -170,16 +170,16 @@ void init_tex_mapping(TexMapping *texmap)
}
}
ColorMapping *add_color_mapping(void)
ColorMapping *BKE_texture_colormapping_add(void)
{
ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping");
default_color_mapping(colormap);
BKE_texture_colormapping_default(colormap);
return colormap;
}
void default_color_mapping(ColorMapping *colormap)
void BKE_texture_colormapping_default(ColorMapping *colormap)
{
memset(colormap, 0, sizeof(ColorMapping));
@ -560,10 +560,10 @@ int colorband_element_remove(struct ColorBand *coba, int index)
void BKE_texture_free(Tex *tex)
{
if (tex->coba) MEM_freeN(tex->coba);
if (tex->env) BKE_free_envmap(tex->env);
if (tex->pd) BKE_free_pointdensity(tex->pd);
if (tex->vd) BKE_free_voxeldata(tex->vd);
if (tex->ot) BKE_free_oceantex(tex->ot);
if (tex->env) BKE_texture_envmap_free(tex->env);
if (tex->pd) BKE_texture_pointdensity_free(tex->pd);
if (tex->vd) BKE_texture_voxeldata_free(tex->vd);
if (tex->ot) BKE_texture_ocean_free(tex->ot);
BKE_free_animdata((struct ID *)tex);
BKE_previewimg_free(&tex->preview);
@ -578,7 +578,7 @@ void BKE_texture_free(Tex *tex)
/* ------------------------------------------------------------------------- */
void default_tex(Tex *tex)
void BKE_texture_default(Tex *tex)
{
tex->type = TEX_IMAGE;
tex->ima = NULL;
@ -657,25 +657,25 @@ void default_tex(Tex *tex)
tex->preview = NULL;
}
void tex_set_type(Tex *tex, int type)
void BKE_texture_type_set(Tex *tex, int type)
{
switch (type) {
case TEX_VOXELDATA:
if (tex->vd == NULL)
tex->vd = BKE_add_voxeldata();
tex->vd = BKE_texture_voxeldata_add();
break;
case TEX_POINTDENSITY:
if (tex->pd == NULL)
tex->pd = BKE_add_pointdensity();
tex->pd = BKE_texture_pointdensity_add();
break;
case TEX_ENVMAP:
if (tex->env == NULL)
tex->env = BKE_add_envmap();
tex->env = BKE_texture_envmap_add();
break;
case TEX_OCEAN:
if (tex->ot == NULL)
tex->ot = BKE_add_oceantex();
tex->ot = BKE_texture_ocean_add();
break;
}
@ -684,20 +684,20 @@ void tex_set_type(Tex *tex, int type)
/* ------------------------------------------------------------------------- */
Tex *add_texture(Main *bmain, const char *name)
Tex *BKE_texture_add(Main *bmain, const char *name)
{
Tex *tex;
tex = BKE_libblock_alloc(bmain, ID_TE, name);
default_tex(tex);
BKE_texture_default(tex);
return tex;
}
/* ------------------------------------------------------------------------- */
void default_mtex(MTex *mtex)
void BKE_texture_mtex_default(MTex *mtex)
{
mtex->texco = TEXCO_UV;
mtex->mapto = MAP_COL;
@ -767,19 +767,19 @@ void default_mtex(MTex *mtex)
/* ------------------------------------------------------------------------- */
MTex *add_mtex(void)
MTex *BKE_texture_mtex_add(void)
{
MTex *mtex;
mtex = MEM_callocN(sizeof(MTex), "add_mtex");
mtex = MEM_callocN(sizeof(MTex), "BKE_texture_mtex_add");
default_mtex(mtex);
BKE_texture_mtex_default(mtex);
return mtex;
}
/* slot -1 for first free ID */
MTex *add_mtex_id(ID *id, int slot)
MTex *BKE_texture_mtex_add_id(ID *id, int slot)
{
MTex **mtex_ar;
short act;
@ -820,7 +820,7 @@ MTex *add_mtex_id(ID *id, int slot)
((Material *)id)->septex &= ~(1 << slot);
}
mtex_ar[slot] = add_mtex();
mtex_ar[slot] = BKE_texture_mtex_add();
return mtex_ar[slot];
}
@ -840,10 +840,10 @@ Tex *BKE_texture_copy(Tex *tex)
}
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
if (texn->env) texn->env = BKE_copy_envmap(texn->env);
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
if (texn->env) texn->env = BKE_texture_envmap_copy(texn->env);
if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd);
if (texn->vd) texn->vd = MEM_dupallocN(texn->vd);
if (texn->ot) texn->ot = BKE_copy_oceantex(texn->ot);
if (texn->ot) texn->ot = BKE_texture_ocean_copy(texn->ot);
if (tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
if (tex->nodetree) {
@ -861,7 +861,7 @@ Tex *BKE_texture_copy(Tex *tex)
}
/* texture copy without adding to main dbase */
Tex *localize_texture(Tex *tex)
Tex *BKE_texture_localize(Tex *tex)
{
Tex *texn;
@ -871,17 +871,17 @@ Tex *localize_texture(Tex *tex)
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
if (texn->env) {
texn->env = BKE_copy_envmap(texn->env);
texn->env = BKE_texture_envmap_copy(texn->env);
id_us_min(&texn->env->ima->id);
}
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd);
if (texn->vd) {
texn->vd = MEM_dupallocN(texn->vd);
if (texn->vd->dataset)
texn->vd->dataset = MEM_dupallocN(texn->vd->dataset);
}
if (texn->ot) {
texn->ot = BKE_copy_oceantex(tex->ot);
texn->ot = BKE_texture_ocean_copy(tex->ot);
}
texn->preview = NULL;
@ -1132,7 +1132,7 @@ void set_current_lamp_texture(Lamp *la, Tex *newtex)
if (newtex) {
if (!la->mtex[act]) {
la->mtex[act] = add_mtex();
la->mtex[act] = BKE_texture_mtex_add();
la->mtex[act]->texco = TEXCO_GLOB;
}
@ -1167,7 +1167,7 @@ void set_current_linestyle_texture(FreestyleLineStyle *linestyle, Tex *newtex)
if (newtex) {
if (!linestyle->mtex[act]) {
linestyle->mtex[act] = add_mtex();
linestyle->mtex[act] = BKE_texture_mtex_add();
linestyle->mtex[act]->texco = TEXCO_STROKE;
}
@ -1296,7 +1296,7 @@ void set_current_material_texture(Material *ma, Tex *newtex)
if (newtex) {
if (!ma->mtex[act]) {
ma->mtex[act] = add_mtex();
ma->mtex[act] = BKE_texture_mtex_add();
/* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */
ma->septex &= ~(1 << act);
}
@ -1347,7 +1347,7 @@ void set_current_world_texture(World *wo, Tex *newtex)
if (newtex) {
if (!wo->mtex[act]) {
wo->mtex[act] = add_mtex();
wo->mtex[act] = BKE_texture_mtex_add();
wo->mtex[act]->texco = TEXCO_VIEW;
}
@ -1398,7 +1398,7 @@ void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
if (newtex) {
if (!part->mtex[act]) {
part->mtex[act] = add_mtex();
part->mtex[act] = BKE_texture_mtex_add();
part->mtex[act]->texco = TEXCO_ORCO;
part->mtex[act]->blendtype = MTEX_MUL;
}
@ -1414,7 +1414,7 @@ void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
/* ------------------------------------------------------------------------- */
EnvMap *BKE_add_envmap(void)
EnvMap *BKE_texture_envmap_add(void)
{
EnvMap *env;
@ -1431,7 +1431,7 @@ EnvMap *BKE_add_envmap(void)
/* ------------------------------------------------------------------------- */
EnvMap *BKE_copy_envmap(EnvMap *env)
EnvMap *BKE_texture_envmap_copy(EnvMap *env)
{
EnvMap *envn;
int a;
@ -1446,7 +1446,7 @@ EnvMap *BKE_copy_envmap(EnvMap *env)
/* ------------------------------------------------------------------------- */
void BKE_free_envmapdata(EnvMap *env)
void BKE_texture_envmap_free_data(EnvMap *env)
{
unsigned int part;
@ -1460,17 +1460,17 @@ void BKE_free_envmapdata(EnvMap *env)
/* ------------------------------------------------------------------------- */
void BKE_free_envmap(EnvMap *env)
void BKE_texture_envmap_free(EnvMap *env)
{
BKE_free_envmapdata(env);
BKE_texture_envmap_free_data(env);
MEM_freeN(env);
}
/* ------------------------------------------------------------------------- */
PointDensity *BKE_add_pointdensity(void)
PointDensity *BKE_texture_pointdensity_add(void)
{
PointDensity *pd;
@ -1502,7 +1502,7 @@ PointDensity *BKE_add_pointdensity(void)
return pd;
}
PointDensity *BKE_copy_pointdensity(PointDensity *pd)
PointDensity *BKE_texture_pointdensity_copy(PointDensity *pd)
{
PointDensity *pdn;
@ -1514,7 +1514,7 @@ PointDensity *BKE_copy_pointdensity(PointDensity *pd)
return pdn;
}
void BKE_free_pointdensitydata(PointDensity *pd)
void BKE_texture_pointdensity_free_data(PointDensity *pd)
{
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
@ -1532,15 +1532,15 @@ void BKE_free_pointdensitydata(PointDensity *pd)
curvemapping_free(pd->falloff_curve); /* can be NULL */
}
void BKE_free_pointdensity(PointDensity *pd)
void BKE_texture_pointdensity_free(PointDensity *pd)
{
BKE_free_pointdensitydata(pd);
BKE_texture_pointdensity_free_data(pd);
MEM_freeN(pd);
}
/* ------------------------------------------------------------------------- */
void BKE_free_voxeldatadata(VoxelData *vd)
void BKE_texture_voxeldata_free_data(VoxelData *vd)
{
if (vd->dataset) {
MEM_freeN(vd->dataset);
@ -1549,13 +1549,13 @@ void BKE_free_voxeldatadata(VoxelData *vd)
}
void BKE_free_voxeldata(VoxelData *vd)
void BKE_texture_voxeldata_free(VoxelData *vd)
{
BKE_free_voxeldatadata(vd);
BKE_texture_voxeldata_free_data(vd);
MEM_freeN(vd);
}
VoxelData *BKE_add_voxeldata(void)
VoxelData *BKE_texture_voxeldata_add(void)
{
VoxelData *vd;
@ -1573,7 +1573,7 @@ VoxelData *BKE_add_voxeldata(void)
return vd;
}
VoxelData *BKE_copy_voxeldata(VoxelData *vd)
VoxelData *BKE_texture_voxeldata_copy(VoxelData *vd)
{
VoxelData *vdn;
@ -1585,7 +1585,7 @@ VoxelData *BKE_copy_voxeldata(VoxelData *vd)
/* ------------------------------------------------------------------------- */
OceanTex *BKE_add_oceantex(void)
OceanTex *BKE_texture_ocean_add(void)
{
OceanTex *ot;
@ -1596,14 +1596,14 @@ OceanTex *BKE_add_oceantex(void)
return ot;
}
OceanTex *BKE_copy_oceantex(struct OceanTex *ot)
OceanTex *BKE_texture_ocean_copy(struct OceanTex *ot)
{
OceanTex *otn = MEM_dupallocN(ot);
return otn;
}
void BKE_free_oceantex(struct OceanTex *ot)
void BKE_texture_ocean_free(struct OceanTex *ot)
{
MEM_freeN(ot);
}

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@ -1652,8 +1652,8 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* brush texture changes */
for (brush = main->brush.first; brush; brush = brush->id.next) {
default_mtex(&brush->mtex);
default_mtex(&brush->mask_mtex);
BKE_texture_mtex_default(&brush->mtex);
BKE_texture_mtex_default(&brush->mask_mtex);
}
for (ma = main->mat.first; ma; ma = ma->id.next) {

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@ -2096,7 +2096,7 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
if (!MAIN_VERSION_ATLEAST(main, 266, 4)) {
Brush *brush;
for (brush = main->brush.first; brush; brush = brush->id.next) {
default_mtex(&brush->mask_mtex);
BKE_texture_mtex_default(&brush->mask_mtex);
if (brush->ob_mode & OB_MODE_TEXTURE_PAINT) {
brush->spacing /= 2;

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@ -423,7 +423,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
Tex *tex = NULL, *origtex = (Tex *)id;
if (origtex) {
tex = localize_texture(origtex);
tex = BKE_texture_localize(origtex);
sp->texcopy = tex;
BLI_addtail(&pr_main->tex, tex);
}

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@ -450,7 +450,7 @@ static int new_texture_exec(bContext *C, wmOperator *UNUSED(op))
tex = BKE_texture_copy(tex);
}
else {
tex = add_texture(bmain, DATA_("Texture"));
tex = BKE_texture_add(bmain, DATA_("Texture"));
}
/* hook into UI */
@ -1492,7 +1492,7 @@ static int envmap_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
BKE_free_envmapdata(tex->env);
BKE_texture_envmap_free_data(tex->env);
WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);
@ -1535,7 +1535,7 @@ static int envmap_clear_all_exec(bContext *C, wmOperator *UNUSED(op))
for (tex = bmain->tex.first; tex; tex = tex->id.next)
if (tex->env)
BKE_free_envmapdata(tex->env);
BKE_texture_envmap_free_data(tex->env);
WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);

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@ -5487,7 +5487,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
ntreeUpdateTree(CTX_data_main(C), ntree);
}
else {
MTex *mtex = add_mtex_id(&ma->id, -1);
MTex *mtex = BKE_texture_mtex_add_id(&ma->id, -1);
/* successful creation of mtex layer, now create set */
if (mtex) {
@ -5506,7 +5506,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
}
}
mtex->tex = add_texture(bmain, DATA_(layer_type_items[type_id].name));
mtex->tex = BKE_texture_add(bmain, DATA_(layer_type_items[type_id].name));
mtex->mapto = type;
if (mtex->tex) {

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@ -461,8 +461,8 @@ static void rna_Main_fonts_remove(Main *bmain, ReportList *reports, PointerRNA *
static Tex *rna_Main_textures_new(Main *bmain, const char *name, int type)
{
Tex *tex = add_texture(bmain, name);
tex_set_type(tex, type);
Tex *tex = BKE_texture_add(bmain, name);
BKE_texture_type_set(tex, type);
id_us_min(&tex->id);
return tex;
}

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@ -377,7 +377,7 @@ static EnumPropertyItem *rna_Material_texture_coordinates_itemf(bContext *UNUSED
MTex *rna_mtex_texture_slots_add(ID *self_id, struct bContext *C, ReportList *reports)
{
MTex *mtex = add_mtex_id(self_id, -1);
MTex *mtex = BKE_texture_mtex_add_id(self_id, -1);
if (mtex == NULL) {
BKE_reportf(reports, RPT_ERROR, "Maximum number of textures added %d", MAX_MTEX);
return NULL;
@ -398,7 +398,7 @@ MTex *rna_mtex_texture_slots_create(ID *self_id, struct bContext *C, ReportList
return NULL;
}
mtex = add_mtex_id(self_id, index);
mtex = BKE_texture_mtex_add_id(self_id, index);
/* for redraw only */
WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));

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@ -2701,7 +2701,7 @@ static void rna_Image_Node_update_id(Main *UNUSED(bmain), Scene *UNUSED(scene),
static void rna_Mapping_Node_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
bNode *node = ptr->data;
init_tex_mapping(node->storage);
BKE_texture_mapping_init(node->storage);
rna_Node_update(bmain, scene, ptr);
}

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@ -181,7 +181,7 @@ static void rna_Texture_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *pt
static void rna_Texture_mapping_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
TexMapping *texmap = ptr->data;
init_tex_mapping(texmap);
BKE_texture_mapping_init(texmap);
rna_Texture_update(bmain, scene, ptr);
}
@ -222,7 +222,7 @@ static void rna_Texture_type_set(PointerRNA *ptr, int value)
{
Tex *tex = (Tex *)ptr->data;
tex_set_type(tex, value);
BKE_texture_type_set(tex, value);
}
void rna_TextureSlot_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
@ -445,7 +445,7 @@ static void rna_Envmap_update_generic(Main *bmain, Scene *scene, PointerRNA *ptr
Tex *tex = ptr->id.data;
if (tex->env) {
ED_preview_kill_jobs(bmain->wm.first, bmain);
BKE_free_envmapdata(tex->env);
BKE_texture_envmap_free_data(tex->env);
}
rna_Texture_update(bmain, scene, ptr);
}

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@ -60,7 +60,7 @@ static void clear_envmap(struct EnvMap *env, bContext *C)
Main *bmain = CTX_data_main(C);
Tex *tex;
BKE_free_envmapdata(env);
BKE_texture_envmap_free_data(env);
for (tex = bmain->tex.first; tex; tex = tex->id.next)
if (tex->env == env) {

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@ -44,7 +44,7 @@ static bNodeSocketTemplate cmp_node_map_value_out[] = {
static void node_composit_init_map_value(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = add_tex_mapping(TEXMAP_TYPE_POINT);
node->storage = BKE_texture_mapping_add(TEXMAP_TYPE_POINT);
}
void register_node_type_cmp_map_value(void)

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@ -71,7 +71,7 @@ static void node_shader_exec_mapping(void *UNUSED(data), int UNUSED(thread), bNo
static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = add_tex_mapping(TEXMAP_TYPE_POINT);
node->storage = BKE_texture_mapping_add(TEXMAP_TYPE_POINT);
}
static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)

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@ -51,8 +51,8 @@ static bNodeSocketTemplate sh_node_tex_brick_out[] = {
static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->offset = 0.5f;
tex->squash = 1.0f;

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@ -46,8 +46,8 @@ static bNodeSocketTemplate sh_node_tex_checker_out[] = {
static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexChecker *tex = MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
node->storage = tex;
}

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@ -42,8 +42,8 @@ static bNodeSocketTemplate sh_node_tex_environment_out[] = {
static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->color_space = SHD_COLORSPACE_COLOR;
tex->projection = SHD_PROJ_EQUIRECTANGULAR;
tex->iuser.frames = 1;

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@ -43,8 +43,8 @@ static bNodeSocketTemplate sh_node_tex_gradient_out[] = {
static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexGradient *tex = MEM_callocN(sizeof(NodeTexGradient), "NodeTexGradient");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->gradient_type = SHD_BLEND_LINEAR;
node->storage = tex;

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@ -43,8 +43,8 @@ static bNodeSocketTemplate sh_node_tex_image_out[] = {
static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->color_space = SHD_COLORSPACE_COLOR;
tex->iuser.frames = 1;
tex->iuser.sfra = 1;

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@ -45,8 +45,8 @@ static bNodeSocketTemplate sh_node_tex_magic_out[] = {
static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMagic *tex = MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->depth = 2;
node->storage = tex;

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@ -49,8 +49,8 @@ static bNodeSocketTemplate sh_node_tex_musgrave_out[] = {
static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMusgrave *tex = MEM_callocN(sizeof(NodeTexMusgrave), "NodeTexMusgrave");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->musgrave_type = SHD_MUSGRAVE_FBM;
node->storage = tex;

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@ -46,8 +46,8 @@ static bNodeSocketTemplate sh_node_tex_noise_out[] = {
static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexNoise *tex = MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
node->storage = tex;
}

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@ -42,8 +42,8 @@ static bNodeSocketTemplate sh_node_tex_sky_out[] = {
static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexSky *tex = MEM_callocN(sizeof(NodeTexSky), "NodeTexSky");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->sun_direction[0] = 0.0f;
tex->sun_direction[1] = 0.0f;
tex->sun_direction[2] = 1.0f;

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@ -44,8 +44,8 @@ static bNodeSocketTemplate sh_node_tex_voronoi_out[] = {
static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexVoronoi *tex = MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->coloring = SHD_VORONOI_INTENSITY;
node->storage = tex;

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@ -47,8 +47,8 @@ static bNodeSocketTemplate sh_node_tex_wave_out[] = {
static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexWave *tex = MEM_callocN(sizeof(NodeTexWave), "NodeTexWave");
default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->wave_type = SHD_WAVE_BANDS;
node->storage = tex;

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@ -286,7 +286,7 @@ static void init(bNodeTree *UNUSED(ntree), bNode *node)
Tex *tex = MEM_callocN(sizeof(Tex), "Tex");
node->storage = tex;
default_tex(tex);
BKE_texture_default(tex);
tex->type = node->type - TEX_NODE_PROC;
if (tex->type == TEX_WOOD)

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@ -70,7 +70,7 @@ static void envmap_split_ima(EnvMap *env, ImBuf *ibuf)
BLI_lock_thread(LOCK_IMAGE);
if (env->cube[1] == NULL) {
BKE_free_envmapdata(env);
BKE_texture_envmap_free_data(env);
dx = ibuf->y;
dx /= 2;
@ -511,7 +511,7 @@ static void render_envmap(Render *re, EnvMap *env)
}
if (re->test_break(re->tbh)) BKE_free_envmapdata(env);
if (re->test_break(re->tbh)) BKE_texture_envmap_free_data(env);
else {
if (envre->r.mode & R_OSA) env->ok = ENV_OSA;
else env->ok = ENV_NORMAL;
@ -572,13 +572,13 @@ void make_envmaps(Render *re)
if (env->ok) {
/* free when OSA, and old one isn't OSA */
if ((re->r.mode & R_OSA) && env->ok == ENV_NORMAL)
BKE_free_envmapdata(env);
BKE_texture_envmap_free_data(env);
/* free when size larger */
else if (env->lastsize < re->r.size)
BKE_free_envmapdata(env);
BKE_texture_envmap_free_data(env);
/* free when env is in recalcmode */
else if (env->recalc)
BKE_free_envmapdata(env);
BKE_texture_envmap_free_data(env);
}
if (env->ok == 0 && depth == 0) env->recalc = 1;

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@ -116,7 +116,7 @@ static void init_render_texture(Render *re, Tex *tex)
if (G.is_rendering && re) {
if (re->r.mode & R_ENVMAP)
if (tex->env->stype==ENV_ANIM)
BKE_free_envmapdata(tex->env);
BKE_texture_envmap_free_data(tex->env);
}
}
}
@ -3493,7 +3493,7 @@ void render_realtime_texture(ShadeInput *shi, Image *ima)
if (firsttime) {
for (a=0; a<BLENDER_MAX_THREADS; a++) {
memset(&imatex[a], 0, sizeof(Tex));
default_tex(&imatex[a]);
BKE_texture_default(&imatex[a]);
imatex[a].type= TEX_IMAGE;
}
@ -3614,7 +3614,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
}
/* copy texture */
tex= mtex->tex = localize_texture(cur_tex);
tex= mtex->tex = BKE_texture_localize(cur_tex);
/* update texture anims */
BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM);