Fix: Tag armature for copy on write when selecting bones, so active bone gets updated
Note: This still needs some copy-on-write magic to get the bone pointers to get remapped properly (e.g. evaluated pose still refers to original arm->bones, and arm->act_bone isn't getting remapped).
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blender-bot
2023-02-13 12:00:13 +01:00
Referenced by commit 193af4ddc8
, Fix: Tag armature for copy on write when selecting bones, so active bone gets updated
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@ -129,6 +129,9 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
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/* send necessary notifiers */
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WM_main_add_notifier(NC_GEOM | ND_DATA, ob);
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/* tag armature for copy-on-write update (since act_bone is in armature not object) */
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DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
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}
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}
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@ -220,6 +223,9 @@ bool ED_armature_pose_select_pick_with_buffer(
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*/
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DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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/* tag armature for copy-on-write update (since act_bone is in armature not object) */
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DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
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}
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}
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