Remove border clamping. Usually we just want to clamp to edge instead.

Note - checked all glTexImage functions and we never use that. Border is
ifdefed out too here.
This commit is contained in:
Antonis Ryakiotakis 2015-01-05 14:23:15 +01:00
parent 89b654dc56
commit 8a547af2bd
1 changed files with 2 additions and 9 deletions

View File

@ -462,15 +462,8 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
}
if (tex->target != GL_TEXTURE_1D) {
/* CLAMP_TO_BORDER is an OpenGL 1.3 core feature */
GLenum wrapmode = (depth || tex->h == 1)? GL_CLAMP_TO_EDGE: GL_CLAMP_TO_BORDER;
glTexParameteri(tex->target, GL_TEXTURE_WRAP_S, wrapmode);
glTexParameteri(tex->target, GL_TEXTURE_WRAP_T, wrapmode);
#if 0
float borderColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
#endif
glTexParameteri(tex->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(tex->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
else
glTexParameteri(tex->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);