Fix T54686: objects don't occlude each other for edit-mesh select

This commit is contained in:
Germano Cavalcante 2019-05-16 09:26:33 +10:00 committed by Campbell Barton
parent 989d854385
commit 8a6414ed46
Notes: blender-bot 2023-02-14 06:00:37 +01:00
Referenced by commit f4755ef695, Fix edit-mesh select crash when using face-dots
Referenced by commit b019d8b2fe, Fix edit-mesh face-dot drawing check
Referenced by commit f30921fc68, Fix T64687: Loop select work only with edges
Referenced by issue #65050, knife tool snapping indicator not visible
Referenced by issue #64779, Vertex Selection broken
Referenced by issue #54686, Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother
14 changed files with 557 additions and 405 deletions

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@ -38,6 +38,7 @@ struct IDProperty;
struct Main;
struct Material;
struct Object;
struct RegionView3D;
struct RenderEngine;
struct RenderEngineType;
struct Scene;
@ -135,6 +136,15 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
void DRW_draw_depth_object(struct ARegion *ar,
struct GPUViewport *viewport,
struct Object *object);
void DRW_draw_select_id_object(struct Scene *scene,
struct RegionView3D *rv3d,
struct Object *ob,
short select_mode,
bool draw_facedot,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset);
void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear);
void DRW_framebuffer_select_id_release(struct ARegion *ar);

View File

@ -34,6 +34,7 @@
#include "BKE_anim.h"
#include "BKE_colortools.h"
#include "BKE_curve.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
#include "BKE_lattice.h"
@ -2615,6 +2616,12 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
DRW_opengl_context_disable();
}
/** See #DRW_shgroup_world_clip_planes_from_rv3d. */
static void draw_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_clip_planes[6][4])
{
GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
}
/**
* Clears the Depth Buffer and draws only the specified object.
*/
@ -2658,7 +2665,7 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
if (world_clip_planes != NULL) {
GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
@ -2678,6 +2685,203 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
DRW_opengl_context_disable();
}
static void draw_mesh_verts(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
{
GPU_point_size(UI_GetThemeValuef(TH_VERTEX_SIZE));
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
static void draw_mesh_edges(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
{
GPU_line_width(1.0f);
glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
glProvokingVertex(GL_LAST_VERTEX_CONVENTION);
}
/* two options, facecolors or black */
static void draw_mesh_face(GPUBatch *batch,
int offset,
const bool use_select,
const float world_clip_planes[6][4])
{
if (use_select) {
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
else {
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_UNIFORM_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "id", 0);
if (world_clip_planes != NULL) {
draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
}
static void draw_mesh_face_dot(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
{
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
void DRW_draw_select_id_object(Scene *scene,
RegionView3D *rv3d,
Object *ob,
short select_mode,
bool draw_facedot,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
ToolSettings *ts = scene->toolsettings;
if (select_mode == -1) {
select_mode = ts->selectmode;
}
GPU_matrix_mul(ob->obmat);
GPU_depth_test(true);
const float(*world_clip_planes)[4] = NULL;
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_local(rv3d, ob->obmat);
world_clip_planes = rv3d->clip_local;
}
initial_offset += 1;
switch (ob->type) {
case OB_MESH:
if (ob->mode & OB_MODE_EDIT) {
Mesh *me = ob->data;
BMEditMesh *em = me->edit_mesh;
const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
DRW_mesh_batch_cache_validate(me);
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
if (select_mode & SCE_SELECT_EDGE) {
geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
}
if (select_mode & SCE_SELECT_VERTEX) {
geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
}
if (draw_facedot) {
geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
}
DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
draw_mesh_face(geom_faces, initial_offset, use_faceselect, world_clip_planes);
if (use_faceselect && draw_facedot) {
draw_mesh_face_dot(geom_facedots, initial_offset, world_clip_planes);
}
if (select_mode & SCE_SELECT_FACE) {
*r_face_offset = initial_offset + em->bm->totface;
}
else {
*r_face_offset = initial_offset;
}
ED_view3d_polygon_offset(rv3d, 1.0);
/* Unlike faces, only draw edges if edge select mode. */
if (select_mode & SCE_SELECT_EDGE) {
draw_mesh_edges(geom_edges, *r_face_offset, world_clip_planes);
*r_edge_offset = *r_face_offset + em->bm->totedge;
}
else {
/* Note that `r_vert_offset` is calculated from `r_edge_offset`.
* Otherwise the first vertex is never selected, see: T53512. */
*r_edge_offset = *r_face_offset;
}
ED_view3d_polygon_offset(rv3d, 1.1);
/* Unlike faces, only verts if vert select mode. */
if (select_mode & SCE_SELECT_VERTEX) {
draw_mesh_verts(geom_verts, *r_edge_offset, world_clip_planes);
*r_vert_offset = *r_edge_offset + em->bm->totvert;
}
else {
*r_vert_offset = *r_edge_offset;
}
ED_view3d_polygon_offset(rv3d, 0.0);
}
else {
Mesh *me_orig = DEG_get_original_object(ob)->data;
Mesh *me_eval = ob->data;
DRW_mesh_batch_cache_validate(me_eval);
GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me_eval);
if ((me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) &&
/* Currently vertex select supports weight paint and vertex paint. */
((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me_eval);
DRW_mesh_batch_cache_create_requested(ob, me_eval, NULL, false, true);
/* Only draw faces to mask out verts, we don't want their selection ID's. */
draw_mesh_face(geom_faces, 0, false, world_clip_planes);
draw_mesh_verts(geom_verts, 1, world_clip_planes);
*r_vert_offset = me_eval->totvert + 1;
}
else {
const bool use_hide = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
DRW_mesh_batch_cache_create_requested(ob, me_eval, NULL, false, use_hide);
draw_mesh_face(geom_faces, initial_offset, true, world_clip_planes);
*r_face_offset = initial_offset + me_eval->totface;
}
}
break;
case OB_CURVE:
case OB_SURF:
break;
}
GPU_matrix_set(rv3d->viewmat);
}
/* Set an opengl context to be used with shaders that draw on U32 colors. */
void DRW_framebuffer_select_id_setup(ARegion *ar, const bool clear)
{

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@ -163,7 +163,10 @@ bool EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short
struct BMVert *EDBM_vert_find_nearest_ex(struct ViewContext *vc,
float *r_dist,
const bool use_select_bias,
bool use_cycle);
bool use_cycle,
struct Base **bases,
uint bases_len,
uint *r_base_index);
struct BMVert *EDBM_vert_find_nearest(struct ViewContext *vc, float *r_dist);
struct BMEdge *EDBM_edge_find_nearest_ex(struct ViewContext *vc,
@ -171,7 +174,10 @@ struct BMEdge *EDBM_edge_find_nearest_ex(struct ViewContext *vc,
float *r_dist_center,
const bool use_select_bias,
const bool use_cycle,
struct BMEdge **r_eed_zbuf);
struct BMEdge **r_eed_zbuf,
struct Base **bases,
uint bases_len,
uint *r_base_index);
struct BMEdge *EDBM_edge_find_nearest(struct ViewContext *vc, float *r_dist);
struct BMFace *EDBM_face_find_nearest_ex(struct ViewContext *vc,
@ -179,7 +185,10 @@ struct BMFace *EDBM_face_find_nearest_ex(struct ViewContext *vc,
float *r_dist_center,
const bool use_select_bias,
const bool use_cycle,
struct BMFace **r_efa_zbuf);
struct BMFace **r_efa_zbuf,
struct Base **bases,
uint bases_len,
uint *r_base_index);
struct BMFace *EDBM_face_find_nearest(struct ViewContext *vc, float *r_dist);
bool EDBM_unified_findnearest(struct ViewContext *vc,
@ -230,6 +239,7 @@ void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc); /* rename
bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, const uint bases_len);
bool EDBM_mesh_deselect_all_multi(struct bContext *C);
/* Only use for modes that don't support multi-edit-modes (painting). */
extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
/* editmesh_preselect_edgering.c */

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@ -23,6 +23,7 @@ set(INC
../../blentranslation
../../bmesh
../../depsgraph
../../draw
../../gpu
../../imbuf
../../makesdna

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@ -461,13 +461,13 @@ bool do_paintface_box_select(ViewContext *vc, const rcti *rect, int sel_op)
}
else {
MPoly *mpoly;
uint *rt;
uint *rt, *buf, buf_len;
int a, index;
char *selar = MEM_callocN(me->totpoly + 1, "selar");
uint buf_len;
uint *buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
rt = buf;

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@ -79,11 +79,11 @@ typedef struct RingSelOpData {
Depsgraph *depsgraph;
Object **objects;
uint objects_len;
Base **bases;
uint bases_len;
/* These values switch objects based on the object under the cursor. */
uint ob_index;
uint base_index;
Object *ob;
BMEditMesh *em;
BMEdge *eed;
@ -111,8 +111,8 @@ static void edgering_select(RingSelOpData *lcd)
}
if (!lcd->extend) {
for (uint ob_index = 0; ob_index < lcd->objects_len; ob_index++) {
Object *ob_iter = lcd->objects[ob_index];
for (uint base_index = 0; base_index < lcd->bases_len; base_index++) {
Object *ob_iter = lcd->bases[base_index]->object;
BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
DEG_id_tag_update(ob_iter->data, ID_RECALC_SELECT);
@ -252,7 +252,7 @@ static void ringsel_exit(bContext *UNUSED(C), wmOperator *op)
EDBM_preselect_edgering_destroy(lcd->presel_edgering);
MEM_freeN(lcd->objects);
MEM_freeN(lcd->bases);
ED_region_tag_redraw(lcd->ar);
@ -307,21 +307,21 @@ static void ringcut_cancel(bContext *C, wmOperator *op)
}
static void loopcut_update_edge(RingSelOpData *lcd,
uint ob_index,
uint base_index,
BMEdge *e,
const int previewlines)
{
if (e != lcd->eed) {
lcd->eed = e;
lcd->ob = lcd->vc.obedit;
lcd->ob_index = ob_index;
lcd->base_index = base_index;
lcd->em = lcd->vc.em;
ringsel_find_edge(lcd, previewlines);
}
else if (e == NULL) {
lcd->ob = NULL;
lcd->em = NULL;
lcd->ob_index = UINT_MAX;
lcd->base_index = UINT_MAX;
}
}
@ -331,27 +331,26 @@ static void loopcut_mouse_move(RingSelOpData *lcd, const int previewlines)
Object *ob;
BMEdge *eed;
float dist;
int ob_index;
int base_index;
} best = {
.dist = ED_view3d_select_dist_px(),
};
for (uint ob_index = 0; ob_index < lcd->objects_len; ob_index++) {
Object *ob_iter = lcd->objects[ob_index];
ED_view3d_viewcontext_init_object(&lcd->vc, ob_iter);
BMEdge *eed_test = EDBM_edge_find_nearest_ex(&lcd->vc, &best.dist, NULL, false, false, NULL);
if (eed_test) {
best.ob = ob_iter;
best.eed = eed_test;
best.ob_index = ob_index;
}
uint base_index;
BMEdge *eed_test = EDBM_edge_find_nearest_ex(
&lcd->vc, &best.dist, NULL, false, false, NULL, lcd->bases, lcd->bases_len, &base_index);
if (eed_test) {
best.ob = lcd->bases[base_index]->object;
best.eed = eed_test;
best.base_index = base_index;
}
if (best.eed) {
ED_view3d_viewcontext_init_object(&lcd->vc, best.ob);
}
loopcut_update_edge(lcd, best.ob_index, best.eed, previewlines);
loopcut_update_edge(lcd, best.base_index, best.eed, previewlines);
}
/* called by both init() and exec() */
@ -361,22 +360,22 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
/* Use for redo - intentionally wrap int to uint. */
const struct {
uint ob_index;
uint base_index;
uint e_index;
} exec_data = {
.ob_index = (uint)RNA_int_get(op->ptr, "object_index"),
.base_index = (uint)RNA_int_get(op->ptr, "object_index"),
.e_index = (uint)RNA_int_get(op->ptr, "edge_index"),
};
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode(
view_layer, CTX_wm_view3d(C), &objects_len);
uint bases_len;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(
view_layer, CTX_wm_view3d(C), &bases_len);
if (is_interactive) {
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *ob_iter = bases[base_index]->object;
if (modifiers_isDeformedByLattice(ob_iter) || modifiers_isDeformedByArmature(ob_iter)) {
BKE_report(
op->reports, RPT_WARNING, "Loop cut does not work well on deformed edit mesh display");
@ -390,12 +389,12 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
/* for re-execution, check edge index is in range before we setup ringsel */
bool ok = true;
if (is_interactive == false) {
if (exec_data.ob_index >= objects_len) {
if (exec_data.base_index >= bases_len) {
return OPERATOR_CANCELLED;
ok = false;
}
else {
Object *ob_iter = objects[exec_data.ob_index];
Object *ob_iter = bases[exec_data.base_index]->object;
BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
if (exec_data.e_index >= em->bm->totedge) {
ok = false;
@ -404,7 +403,7 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
}
if (!ok || !ringsel_init(C, op, true)) {
MEM_freeN(objects);
MEM_freeN(bases);
return OPERATOR_CANCELLED;
}
@ -416,8 +415,8 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
RingSelOpData *lcd = op->customdata;
lcd->objects = objects;
lcd->objects_len = objects_len;
lcd->bases = bases;
lcd->bases_len = bases_len;
if (is_interactive) {
copy_v2_v2_int(lcd->vc.mval, event->mval);
@ -425,13 +424,13 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
}
else {
Object *ob_iter = objects[exec_data.ob_index];
Object *ob_iter = bases[exec_data.base_index]->object;
ED_view3d_viewcontext_init_object(&lcd->vc, ob_iter);
BMEdge *e;
BM_mesh_elem_table_ensure(lcd->vc.em->bm, BM_EDGE);
e = BM_edge_at_index(lcd->vc.em->bm, exec_data.e_index);
loopcut_update_edge(lcd, exec_data.ob_index, e, 0);
loopcut_update_edge(lcd, exec_data.base_index, e, 0);
}
#ifdef USE_LOOPSLIDE_HACK
@ -503,7 +502,7 @@ static int loopcut_finish(RingSelOpData *lcd, bContext *C, wmOperator *op)
if (lcd->eed) {
/* set for redo */
BM_mesh_elem_index_ensure(lcd->em->bm, BM_EDGE);
RNA_int_set(op->ptr, "object_index", lcd->ob_index);
RNA_int_set(op->ptr, "object_index", lcd->base_index);
RNA_int_set(op->ptr, "edge_index", BM_elem_index_get(lcd->eed));
/* execute */

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@ -67,6 +67,8 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "DRW_engine.h"
#include "mesh_intern.h" /* own include */
/* use bmesh operator flags for a few operators */
@ -196,7 +198,87 @@ void EDBM_automerge(Scene *scene, Object *obedit, bool update, const char hflag)
/** \name Back-Buffer OpenGL Selection
* \{ */
/* set in drawobject.c ... for colorindices */
struct EDBMBaseOffset {
uint face;
uint edge;
uint vert;
};
static struct EDBMBaseOffset *base_array_index_offsets = NULL;
static void edbm_select_pick_cache_alloc(uint bases_len)
{
BLI_assert(base_array_index_offsets == NULL);
base_array_index_offsets = MEM_mallocN(sizeof(struct EDBMBaseOffset) * bases_len, __func__);
}
static void edbm_select_pick_cache_free(void)
{
MEM_SAFE_FREE(base_array_index_offsets);
}
static bool check_ob_drawface_dot(short select_mode, View3D *vd, char dt)
{
if ((select_mode & SCE_SELECT_FACE) == 0) {
return false;
}
/* if its drawing textures with zbuf sel, then don't draw dots */
if (dt == OB_TEXTURE && vd->shading.type == OB_TEXTURE) {
return false;
}
return true;
}
static void edbm_select_pick_draw_bases(ViewContext *vc,
Base **bases,
uint bases_len,
short select_mode)
{
Scene *scene_eval = (Scene *)DEG_get_evaluated_id(vc->depsgraph, &vc->scene->id);
DRW_framebuffer_select_id_setup(vc->ar, true);
uint offset = 0;
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, bases[base_index]->object);
struct EDBMBaseOffset *base_ofs = &base_array_index_offsets[base_index];
bool draw_facedot = check_ob_drawface_dot(select_mode, vc->v3d, ob_eval->dt);
DRW_draw_select_id_object(scene_eval,
vc->rv3d,
ob_eval,
select_mode,
draw_facedot,
offset,
&base_ofs->vert,
&base_ofs->edge,
&base_ofs->face);
offset = base_ofs->vert;
}
DRW_framebuffer_select_id_release(vc->ar);
}
static uint edbm_select_pick_base_index_find(uint bases_len, uint elem_index, uint *r_offset)
{
*r_offset = 0;
uint base_index = 0;
for (; base_index < bases_len; base_index++) {
struct EDBMBaseOffset *base_ofs = &base_array_index_offsets[base_index];
if (base_ofs->vert > elem_index) {
break;
}
*r_offset = base_ofs->vert;
}
*r_offset += 1;
return base_index;
}
/* set in view3d_draw_legacy.c ... for colorindices */
unsigned int bm_solidoffs = 0, bm_wireoffs = 0, bm_vertoffs = 0;
/* facilities for box select and circle select */
@ -217,6 +299,7 @@ bool EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xma
return false;
}
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, &buf_len);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
@ -303,6 +386,7 @@ bool EDBM_backbuf_border_mask_init(ViewContext *vc,
return false;
}
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, &buf_len);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
@ -354,6 +438,8 @@ bool EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
xmax = xs + rads;
ymin = ys - rads;
ymax = ys + rads;
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, NULL);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
@ -470,29 +556,47 @@ static void findnearestvert__doClosest(void *userData,
BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
float *r_dist,
const bool use_select_bias,
bool use_cycle)
bool use_cycle,
Base **bases,
uint bases_len,
uint *r_base_index)
{
BMesh *bm = vc->em->bm;
uint base_index = 0;
if (!XRAY_FLAG_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
unsigned int index;
uint index, offset;
BMVert *eve;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
{
FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_VERTEX)
;
ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
index = ED_view3d_select_id_read_nearest(vc, vc->mval, bm_wireoffs, 0xFFFFFF, &dist_px);
eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL;
edbm_select_pick_cache_alloc(bases_len);
edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
index = ED_view3d_select_id_read_nearest(vc, vc->mval, 1, UINT_MAX, &dist_px);
if (index) {
base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
eve = BM_vert_at_index_find_or_table(vc->em->bm, index - offset);
}
else {
eve = NULL;
}
edbm_select_pick_cache_free();
FAKE_SELECT_MODE_END(vc, fake_select_mode);
}
if (eve) {
if (dist_px < *r_dist) {
if (r_base_index) {
*r_base_index = base_index;
}
*r_dist = dist_px;
return eve;
}
@ -509,7 +613,7 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
if ((use_cycle == false) ||
(prev_select_elem &&
(prev_select_elem != BM_vert_at_index_find_or_table(bm, prev_select_index)))) {
(prev_select_elem != BM_vert_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
prev_select_index = 0;
prev_select_elem = NULL;
}
@ -518,14 +622,26 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
data.mval_fl[1] = vc->mval[1];
data.use_select_bias = use_select_bias;
data.use_cycle = use_cycle;
data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, clip_flag);
for (; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
ED_view3d_viewcontext_init_object(vc, base_iter->object);
data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
*r_dist;
hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
if (hit->dist < *r_dist) {
if (r_base_index) {
*r_base_index = base_index;
}
*r_dist = hit->dist;
}
}
prev_select_elem = hit->vert;
prev_select_index = hit->index;
@ -536,7 +652,8 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist)
{
return EDBM_vert_find_nearest_ex(vc, r_dist, false, false);
Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
return EDBM_vert_find_nearest_ex(vc, r_dist, false, false, &base, 1, NULL);
}
/* find the distance to the edge we already have */
@ -659,23 +776,38 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
float *r_dist_center,
const bool use_select_bias,
const bool use_cycle,
BMEdge **r_eed_zbuf)
BMEdge **r_eed_zbuf,
Base **bases,
uint bases_len,
uint *r_base_index)
{
BMesh *bm = vc->em->bm;
uint base_index = 0;
if (!XRAY_FLAG_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
unsigned int index;
uint index, offset;
BMEdge *eed;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
{
FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_EDGE)
;
ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
index = ED_view3d_select_id_read_nearest(vc, vc->mval, bm_solidoffs, bm_wireoffs, &dist_px);
eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;
edbm_select_pick_cache_alloc(bases_len);
edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
index = ED_view3d_select_id_read_nearest(vc, vc->mval, 1, UINT_MAX, &dist_px);
if (index) {
base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
eed = BM_edge_at_index_find_or_table(vc->em->bm, index - offset);
}
else {
eed = NULL;
}
edbm_select_pick_cache_free();
FAKE_SELECT_MODE_END(vc, fake_select_mode);
}
@ -704,6 +836,9 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
if (eed) {
if (dist_px < *r_dist) {
if (r_base_index) {
*r_base_index = base_index;
}
*r_dist = dist_px;
return eed;
}
@ -721,7 +856,7 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
if ((use_cycle == false) ||
(prev_select_elem &&
(prev_select_elem != BM_edge_at_index_find_or_table(bm, prev_select_index)))) {
(prev_select_elem != BM_edge_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
prev_select_index = 0;
prev_select_elem = NULL;
}
@ -731,14 +866,27 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
data.mval_fl[1] = vc->mval[1];
data.use_select_bias = use_select_bias;
data.use_cycle = use_cycle;
data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenEdge(vc, find_nearest_edge__doClosest, &data, clip_flag);
for (; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
ED_view3d_viewcontext_init_object(vc, base_iter->object);
data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
*r_dist;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenEdge(vc, find_nearest_edge__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
if (hit->dist < *r_dist) {
if (r_base_index) {
*r_base_index = base_index;
}
*r_dist = hit->dist;
}
}
hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
if (r_dist_center) {
*r_dist_center = hit->dist_center;
}
@ -752,7 +900,8 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
{
return EDBM_edge_find_nearest_ex(vc, r_dist, NULL, false, false, NULL);
Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
return EDBM_edge_find_nearest_ex(vc, r_dist, NULL, false, false, NULL, &base, 1, NULL);
}
/* find the distance to the face we already have */
@ -832,22 +981,37 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
float *r_dist_center,
const bool use_select_bias,
const bool use_cycle,
BMFace **r_efa_zbuf)
BMFace **r_efa_zbuf,
Base **bases,
uint bases_len,
uint *r_base_index)
{
BMesh *bm = vc->em->bm;
uint base_index = 0;
if (!XRAY_FLAG_ENABLED(vc->v3d)) {
float dist_test = 0.0f;
unsigned int index;
uint index, offset;
BMFace *efa;
{
FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_FACE)
;
ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
edbm_select_pick_cache_alloc(bases_len);
edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
index = ED_view3d_select_id_sample(vc, vc->mval[0], vc->mval[1]);
efa = index ? BM_face_at_index_find_or_table(bm, index - 1) : NULL;
if (index) {
base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
efa = BM_face_at_index_find_or_table(vc->em->bm, index - offset);
}
else {
efa = NULL;
}
edbm_select_pick_cache_free();
FAKE_SELECT_MODE_END(vc, fake_select_mode);
}
@ -876,6 +1040,9 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
if (efa) {
if (dist_test < *r_dist) {
if (r_base_index) {
*r_base_index = base_index;
}
*r_dist = dist_test;
return efa;
}
@ -892,7 +1059,7 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
if ((use_cycle == false) ||
(prev_select_elem &&
(prev_select_elem != BM_face_at_index_find_or_table(bm, prev_select_index)))) {
(prev_select_elem != BM_face_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
prev_select_index = 0;
prev_select_elem = NULL;
}
@ -901,14 +1068,28 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
data.mval_fl[1] = vc->mval[1];
data.use_select_bias = use_select_bias;
data.use_cycle = use_cycle;
data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, clip_flag);
for (; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
ED_view3d_viewcontext_init_object(vc, base_iter->object);
data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
*r_dist;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
if (hit->dist < *r_dist) {
if (r_base_index) {
*r_base_index = base_index;
}
*r_dist = hit->dist;
}
}
hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
if (r_dist_center) {
*r_dist_center = hit->dist;
}
@ -922,7 +1103,8 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
{
return EDBM_face_find_nearest_ex(vc, r_dist, NULL, false, false, NULL);
Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
return EDBM_face_find_nearest_ex(vc, r_dist, NULL, false, false, NULL, &base, 1, NULL);
}
#undef FIND_NEAR_SELECT_BIAS
@ -965,75 +1147,64 @@ static bool unified_findnearest(ViewContext *vc,
} f, f_zbuf;
} hit = {{NULL}};
/* TODO(campbell): perform selection as one pass
* instead of many smaller passes (which doesn't work for zbuf occlusion). */
/* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
short selectmode = vc->scene->toolsettings->selectmode;
if ((dist > 0.0f) && em->selectmode & SCE_SELECT_FACE) {
if ((dist > 0.0f) && (selectmode & SCE_SELECT_FACE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_VERTEX)) ?
&dist_center :
NULL;
for (uint base_index = 0; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
Object *obedit = base_iter->object;
ED_view3d_viewcontext_init_object(vc, obedit);
BLI_assert(vc->em->selectmode == em->selectmode);
BMFace *efa_zbuf = NULL;
BMFace *efa_test = EDBM_face_find_nearest_ex(
vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf);
if (efa_test && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
if (efa_test) {
hit.f.base_index = base_index;
hit.f.ele = efa_test;
}
if (efa_zbuf) {
hit.f_zbuf.base_index = base_index;
hit.f_zbuf.ele = efa_zbuf;
}
} /* bases */
uint base_index = 0;
BMFace *efa_zbuf = NULL;
BMFace *efa_test = EDBM_face_find_nearest_ex(
vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf, bases, bases_len, &base_index);
if (efa_test && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
if (efa_test) {
hit.f.base_index = base_index;
hit.f.ele = efa_test;
}
if (efa_zbuf) {
hit.f_zbuf.base_index = base_index;
hit.f_zbuf.ele = efa_zbuf;
}
}
if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
if ((dist > 0.0f) && (selectmode & SCE_SELECT_EDGE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & SCE_SELECT_VERTEX) ? &dist_center : NULL;
for (uint base_index = 0; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
Object *obedit = base_iter->object;
ED_view3d_viewcontext_init_object(vc, obedit);
BMEdge *eed_zbuf = NULL;
BMEdge *eed_test = EDBM_edge_find_nearest_ex(
vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf);
if (eed_test && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
if (eed_test) {
hit.e.base_index = base_index;
hit.e.ele = eed_test;
}
if (eed_zbuf) {
hit.e_zbuf.base_index = base_index;
hit.e_zbuf.ele = eed_zbuf;
}
} /* bases */
uint base_index = 0;
BMEdge *eed_zbuf = NULL;
BMEdge *eed_test = EDBM_edge_find_nearest_ex(
vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf, bases, bases_len, &base_index);
if (eed_test && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
if (eed_test) {
hit.e.base_index = base_index;
hit.e.ele = eed_test;
}
if (eed_zbuf) {
hit.e_zbuf.base_index = base_index;
hit.e_zbuf.ele = eed_zbuf;
}
}
if ((dist > 0.0f) && em->selectmode & SCE_SELECT_VERTEX) {
for (uint base_index = 0; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
Object *obedit = base_iter->object;
ED_view3d_viewcontext_init_object(vc, obedit);
BMVert *eve_test = EDBM_vert_find_nearest_ex(vc, &dist, true, use_cycle);
if (eve_test) {
hit.v.base_index = base_index;
hit.v.ele = eve_test;
}
} /* bases */
if ((dist > 0.0f) && (selectmode & SCE_SELECT_VERTEX)) {
uint base_index = 0;
BMVert *eve_test = EDBM_vert_find_nearest_ex(
vc, &dist, true, use_cycle, bases, bases_len, &base_index);
if (eve_test) {
hit.v.base_index = base_index;
hit.v.ele = eve_test;
}
}
/* return only one of 3 pointers, for frontbuffer redraws */

View File

@ -1109,13 +1109,11 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px,
}
ED_view3d_viewcontext_init(C, &vc);
ED_view3d_select_id_validate(&vc);
if (dist_px) {
/* sample rect to increase chances of selecting, so that when clicking
* on an edge in the backbuf, we can still select a face */
ED_view3d_select_id_validate(&vc);
*r_index = ED_view3d_select_id_read_nearest(&vc, mval, 1, me->totpoly + 1, &dist_px);
}
else {
@ -1291,14 +1289,12 @@ bool ED_mesh_pick_vert(
}
ED_view3d_viewcontext_init(C, &vc);
ED_view3d_select_id_validate(&vc);
if (use_zbuf) {
if (dist_px > 0) {
/* sample rect to increase chances of selecting, so that when clicking
* on an face in the backbuf, we can still select a vert */
ED_view3d_select_id_validate(&vc);
*r_index = ED_view3d_select_id_read_nearest(&vc, mval, 1, me->totvert + 1, &dist_px);
}
else {

View File

@ -389,6 +389,7 @@ static int imapaint_pick_face(ViewContext *vc,
}
/* sample only on the exact position */
ED_view3d_select_id_validate(vc);
*r_index = ED_view3d_select_id_sample(vc, mval[0], mval[1]);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {

View File

@ -41,7 +41,6 @@
#include "GPU_batch.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "GPU_framebuffer.h"
#include "ED_mesh.h"
@ -51,8 +50,6 @@
#include "view3d_intern.h" /* bad level include */
#include "../../draw/intern/draw_cache_impl.h" /* bad level include (temporary) */
int view3d_effective_drawtype(const struct View3D *v3d)
{
if (v3d->shading.type == OB_RENDER) {
@ -61,24 +58,6 @@ int view3d_effective_drawtype(const struct View3D *v3d)
return v3d->shading.type;
}
static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
{
if ((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0) {
return false;
}
if (G.f & G_FLAG_BACKBUFSEL) {
return false;
}
/* if its drawing textures with zbuf sel, then don't draw dots */
if (dt == OB_TEXTURE && vd->shading.type == OB_TEXTURE) {
return false;
}
return true;
}
/* OpenGL Circle Drawing - Tables for Optimized Drawing Speed */
/* 32 values of sin function (still same result!) */
#define CIRCLE_RESOL 32
@ -138,222 +117,6 @@ bool view3d_camera_border_hack_test = false;
/* ***************** BACKBUF SEL (BBS) ********* */
/** See #DRW_shgroup_world_clip_planes_from_rv3d, same function for draw manager. */
static void bbs_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_clip_planes[6][4])
{
GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
}
static void bbs_mesh_verts(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
{
GPU_point_size(UI_GetThemeValuef(TH_VERTEX_SIZE));
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
static void bbs_mesh_wire(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
{
GPU_line_width(1.0f);
glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
glProvokingVertex(GL_LAST_VERTEX_CONVENTION);
}
/* two options, facecolors or black */
static void bbs_mesh_face(GPUBatch *batch,
const bool use_select,
const float world_clip_planes[6][4])
{
if (use_select) {
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", 1);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
else {
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_UNIFORM_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "id", 0);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
}
static void bbs_mesh_face_dot(GPUBatch *batch, const float world_clip_planes[6][4])
{
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", 1);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
}
GPU_batch_draw(batch);
}
static void bbs_mesh_solid_verts(Depsgraph *UNUSED(depsgraph),
Scene *UNUSED(scene),
Object *ob,
const float world_clip_planes[6][4])
{
Mesh *me = ob->data;
DRW_mesh_batch_cache_validate(me);
GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
/* Only draw faces to mask out verts, we don't want their selection ID's. */
bbs_mesh_face(geom_faces, false, world_clip_planes);
bbs_mesh_verts(geom_verts, 1, world_clip_planes);
bm_vertoffs = me->totvert + 1;
}
static void bbs_mesh_solid_faces(Scene *UNUSED(scene),
Object *ob,
const float world_clip_planes[6][4])
{
Mesh *me = ob->data;
Mesh *me_orig = DEG_get_original_object(ob)->data;
DRW_mesh_batch_cache_validate(me);
const bool use_hide = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, use_hide);
bbs_mesh_face(geom_faces, true, world_clip_planes);
}
void draw_object_select_id(Depsgraph *depsgraph,
Scene *scene,
View3D *v3d,
RegionView3D *rv3d,
Object *ob,
short select_mode)
{
ToolSettings *ts = scene->toolsettings;
if (select_mode == -1) {
select_mode = ts->selectmode;
}
GPU_matrix_mul(ob->obmat);
GPU_depth_test(true);
const float(*world_clip_planes)[4] = NULL;
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_local(rv3d, ob->obmat);
world_clip_planes = rv3d->clip_local;
}
switch (ob->type) {
case OB_MESH:
if (ob->mode & OB_MODE_EDIT) {
Mesh *me = ob->data;
BMEditMesh *em = me->edit_mesh;
const bool draw_facedot = check_ob_drawface_dot(scene, v3d, ob->dt);
const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
DRW_mesh_batch_cache_validate(me);
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
if (select_mode & SCE_SELECT_EDGE) {
geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
}
if (select_mode & SCE_SELECT_VERTEX) {
geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
}
if (draw_facedot) {
geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
}
DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
bbs_mesh_face(geom_faces, use_faceselect, world_clip_planes);
if (use_faceselect && draw_facedot) {
bbs_mesh_face_dot(geom_facedots, world_clip_planes);
}
if (select_mode & SCE_SELECT_FACE) {
bm_solidoffs = 1 + em->bm->totface;
}
else {
bm_solidoffs = 1;
}
ED_view3d_polygon_offset(rv3d, 1.0);
/* we draw edges if edge select mode */
if (select_mode & SCE_SELECT_EDGE) {
bbs_mesh_wire(geom_edges, bm_solidoffs, world_clip_planes);
bm_wireoffs = bm_solidoffs + em->bm->totedge;
}
else {
/* `bm_vertoffs` is calculated from `bm_wireoffs`. (otherwise see T53512) */
bm_wireoffs = bm_solidoffs;
}
ED_view3d_polygon_offset(rv3d, 1.1);
/* we draw verts if vert select mode. */
if (select_mode & SCE_SELECT_VERTEX) {
bbs_mesh_verts(geom_verts, bm_wireoffs, world_clip_planes);
bm_vertoffs = bm_wireoffs + em->bm->totvert;
}
else {
bm_vertoffs = bm_wireoffs;
}
ED_view3d_polygon_offset(rv3d, 0.0);
}
else {
Mesh *me = DEG_get_original_object(ob)->data;
if ((me->editflag & ME_EDIT_PAINT_VERT_SEL) &&
/* currently vertex select supports weight paint and vertex paint*/
((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
bbs_mesh_solid_verts(depsgraph, scene, ob, world_clip_planes);
}
else {
bbs_mesh_solid_faces(scene, ob, world_clip_planes);
}
}
break;
case OB_CURVE:
case OB_SURF:
break;
}
GPU_matrix_set(rv3d->viewmat);
}
void ED_draw_object_facemap(Depsgraph *depsgraph,
Object *ob,
const float col[4],

View File

@ -77,6 +77,7 @@
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_gpencil.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_screen_types.h"
@ -208,7 +209,16 @@ static void validate_object_select_id(struct Depsgraph *depsgraph,
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) {
DRW_framebuffer_select_id_setup(ar, true);
draw_object_select_id(depsgraph, scene_eval, v3d, rv3d, obact_eval, select_mode);
DRW_draw_select_id_object(scene_eval,
rv3d,
obact_eval,
select_mode,
false,
0,
&bm_vertoffs,
&bm_wireoffs,
&bm_solidoffs);
DRW_framebuffer_select_id_release(ar);
}
@ -271,10 +281,8 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc)
}
}
uint *ED_view3d_select_id_read_rect(ViewContext *vc, const rcti *clip, uint *r_buf_len)
uint *ED_view3d_select_id_read_rect(ViewContext *UNUSED(vc), const rcti *clip, uint *r_buf_len)
{
ED_view3d_select_id_validate(vc);
uint width = BLI_rcti_size_x(clip);
uint height = BLI_rcti_size_y(clip);
uint buf_len = width * height;

View File

@ -304,15 +304,14 @@ static int gizmo_preselect_edgering_test_select(bContext *C, wmGizmo *gz, const
em_setup_viewcontext(C, &vc);
copy_v2_v2_int(vc.mval, mval);
for (uint base_index = 0; base_index < gz_ring->bases_len; base_index++) {
Object *ob_iter = gz_ring->bases[base_index]->object;
ED_view3d_viewcontext_init_object(&vc, ob_iter);
BMEdge *eed_test = EDBM_edge_find_nearest_ex(&vc, &best.dist, NULL, false, false, NULL);
if (eed_test) {
best.ob = ob_iter;
best.eed = eed_test;
best.base_index = base_index;
}
uint base_index;
BMEdge *eed_test = EDBM_edge_find_nearest_ex(
&vc, &best.dist, NULL, false, false, NULL, gz_ring->bases, gz_ring->bases_len, &base_index);
if (eed_test) {
best.ob = gz_ring->bases[base_index]->object;
best.eed = eed_test;
best.base_index = base_index;
}
BMesh *bm = NULL;

View File

@ -127,13 +127,6 @@ void VIEW3D_OT_fly(struct wmOperatorType *ot);
void VIEW3D_OT_walk(struct wmOperatorType *ot);
/* drawobject.c */
void draw_object_select_id(struct Depsgraph *depsgraph,
Scene *scene,
View3D *v3d,
RegionView3D *rv3d,
struct Object *ob,
short select_mode);
int view3d_effective_drawtype(const struct View3D *v3d);
/* view3d_draw.c */

View File

@ -135,9 +135,6 @@ void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
if (vc->obedit) {
BLI_assert(BKE_object_is_in_editmode(obact));
vc->obedit = obact;
/* previous selections are now invalid. */
vc->v3d->flag |= V3D_INVALID_BACKBUF;
if (vc->em) {
vc->em = BKE_editmesh_from_object(vc->obedit);
}
@ -2359,14 +2356,14 @@ static bool do_paintvert_box_select(ViewContext *vc, const rcti *rect, const eSe
}
else if (use_zbuf) {
MVert *mvert;
unsigned int *rt;
uint *rt, *buf, buf_len;
int a, index;
char *selar;
selar = MEM_callocN(me->totvert + 1, "selar");
uint buf_len;
uint *buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
rt = buf;