Cycles: Enable Volumetric Rendering on GPU.

Limitations:
* Smoke/Fire rendering is *not* supported on GPU yet, that is also documented here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume
* Decoupled Ray Marching is also not supported yet, so no Equi-Angular and MIS sampling yet.

Note for Builders and Developers:
* Make sure to use the CUDA Toolkit 6.5 from now on. 6.0 might still work, but can cause slower renders.
This commit is contained in:
Thomas Dinges 2014-08-25 17:22:47 +02:00
parent 3ba28a2609
commit 8d0b3e9902
1 changed files with 3 additions and 2 deletions

View File

@ -75,10 +75,11 @@ CCL_NAMESPACE_BEGIN
#define __KERNEL_SHADING__
#define __KERNEL_ADV_SHADING__
#define __BRANCHED_PATH__
#define __VOLUME__
#define __VOLUME_SCATTER__
/* Experimental on GPU */
//#define __VOLUME__
//#define __VOLUME_SCATTER__
//#define __VOLUME_DECOUPLED__
//#define __SUBSURFACE__
#endif