WorkSpace: use existing mode data w/ scene-switch

Check if mode data exists before attempting to change the modes.
This commit is contained in:
Campbell Barton 2018-03-03 16:39:57 +11:00
parent b8f7538348
commit 8d575899a1
4 changed files with 45 additions and 14 deletions

View File

@ -57,6 +57,7 @@ struct PropertyRNA;
struct EnumPropertyItem;
struct EvaluationContext;
struct WorkSpace;
struct wmWindow;
struct wmWindowManager;
#include "DNA_object_enums.h"
@ -211,7 +212,8 @@ bool ED_object_mode_compat_set(struct bContext *C, struct WorkSpace *workspace,
void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
bool ED_object_mode_generic_enter(
struct bContext *C, eObjectMode object_mode);
struct bContext *C,
eObjectMode object_mode);
void ED_object_mode_generic_exit(
const struct EvaluationContext *eval_ctx,
struct WorkSpace *workspace, struct Scene *scene, struct Object *ob);
@ -220,11 +222,16 @@ bool ED_object_mode_generic_has_data(
struct Object *ob);
bool ED_object_mode_generic_enter_or_other_window(
struct bContext *C, eObjectMode object_mode);
struct bContext *C, const struct wmWindow *win_compare,
eObjectMode object_mode);
void ED_object_mode_generic_exit_or_other_window(
const struct EvaluationContext *eval_ctx, struct wmWindowManager *wm,
struct WorkSpace *workspace, struct Scene *scene, struct Object *ob);
bool ED_object_mode_generic_exists(
struct wmWindowManager *wm, struct Object *ob,
eObjectMode object_mode);
/* object_modifier.c */
enum {
MODIFIER_APPLY_DATA = 1,

View File

@ -255,7 +255,7 @@ bool ED_object_mode_generic_has_data(
* has an active mode mode in another window we need to use another window first.
*/
bool ED_object_mode_generic_enter_or_other_window(
struct bContext *C, eObjectMode object_mode)
struct bContext *C, const wmWindow *win_compare, eObjectMode object_mode)
{
WorkSpace *workspace = CTX_wm_workspace(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
@ -267,9 +267,7 @@ bool ED_object_mode_generic_enter_or_other_window(
wmWindowManager *wm = CTX_wm_manager(C);
eObjectMode object_mode_set = OB_MODE_OBJECT;
view_layer->basact = NULL;
bool use_object_mode = ED_workspace_object_mode_in_other_window(wm, NULL, basact->object, &object_mode_set);
view_layer->basact = basact;
bool use_object_mode = ED_workspace_object_mode_in_other_window(wm, win_compare, basact->object, &object_mode_set);
if (use_object_mode) {
workspace->object_mode = object_mode_set;
@ -294,4 +292,27 @@ void ED_object_mode_generic_exit_or_other_window(
}
}
/**
* Use to find if we need to create the mode-data.
*
* When the mode 'exists' it means we have a windowing showing an object with this mode.
* So it's data is already created.
* Used to check if we need to perform mode switching.
*/
bool ED_object_mode_generic_exists(
wmWindowManager *wm, struct Object *ob,
eObjectMode object_mode)
{
if (ob == NULL) {
return false;
}
eObjectMode object_mode_test;
if (ED_workspace_object_mode_in_other_window(wm, NULL, ob, &object_mode_test)) {
if (object_mode == object_mode_test) {
return true;
}
}
return false;
}
/** \} */

View File

@ -135,6 +135,8 @@ void ED_scene_change_update(
eObjectMode object_mode_old = workspace->object_mode;
ViewLayer *layer_old = BKE_view_layer_from_workspace_get(scene_old, workspace);
Object *obact_old = OBACT(layer_old);
bool obact_new_mode_exists = ED_object_mode_generic_exists(bmain->wm.first, obact_new, workspace->object_mode);
win->scene = scene_new;
CTX_data_scene_set(C, scene_new);
@ -148,7 +150,12 @@ void ED_scene_change_update(
}
else {
ED_object_mode_generic_exit_or_other_window(&eval_ctx_old, bmain->wm.first, workspace, scene_old, obact_old);
ED_object_mode_generic_enter_or_other_window(C, object_mode_old);
if (obact_new_mode_exists) {
workspace->object_mode = object_mode_old;
}
else {
ED_object_mode_generic_enter_or_other_window(C, win, object_mode_old);
}
}
ED_screen_update_after_scene_change(screen, scene_new, layer_new);

View File

@ -212,14 +212,10 @@ bool ED_workspace_change(
if (use_object_mode) {
/* weak, set it back so it's used when activating again. */
eObjectMode object_mode = workspace_old->object_mode;
if (obact_old == obact_new) {
ED_object_mode_generic_exit(&eval_ctx_old, workspace_old, scene, obact_old);
}
else {
ED_object_mode_generic_exit_or_other_window(&eval_ctx_old, bmain->wm.first, workspace_old, scene, obact_old);
}
ED_object_mode_generic_exit_or_other_window(&eval_ctx_old, bmain->wm.first, workspace_old, scene, obact_old);
workspace_old->object_mode = object_mode;
ED_object_mode_generic_enter_or_other_window(C, workspace_new->object_mode);
ED_workspace_object_mode_sync_from_object(bmain->wm.first, workspace_old, obact_old);
ED_object_mode_generic_enter_or_other_window(C, NULL, workspace_new->object_mode);
}
else {
if (obact_new == NULL) {