Fix T83801: UVEditor translation ignores "Pixel Coordinates" and aspect

ratio

Caused by rB4eda60c2d82d.

T83801 reported not moving in pixel space, but even without that toggle
above commit caused the translation to not take apsect ratio into
account properly [a translation of 1 on the x axis for example on an
image with non 1:1 aspect ration caused the UVs to not end up in the
same place on the next 'tile']

Above commit removed 'removeAspectRatio()' [the counterpart of
applyAspectRatio -- which does the pixel coord correction internally]
from 'applyTranslation()'.

This was also reported in T83352 [which was closed by rBf3b08af24c9f --
but that only solved the displax in header, not the actual
transformation]

Now bring back 'removeAspectRatio()'.

Maniphest Tasks: T83801

Differential Revision: https://developer.blender.org/D9869
This commit is contained in:
Philipp Oeser 2020-12-16 10:14:58 +01:00
parent 8da62a9a86
commit 8d590e4b86
Notes: blender-bot 2023-09-08 04:55:43 +02:00
Referenced by issue #83801, UV Editor translation ignores "Pixel Coordinates" and aspect ratio
Referenced by issue #83216, Potential candidates for corrective releases
1 changed files with 3 additions and 0 deletions

View File

@ -377,6 +377,9 @@ static void applyTranslation(TransInfo *t, const int UNUSED(mval[2]))
else {
mul_v3_m3v3(global_dir, t->spacemtx, global_dir);
}
if (t->flag & T_2D_EDIT) {
removeAspectRatio(t, global_dir);
}
}
else {
copy_v3_v3(global_dir, t->values);