Merge branch 'blender-v2.83-release'

This commit is contained in:
Antonio Vazquez 2020-05-14 21:50:07 +02:00
commit 8d918fe0f2
2 changed files with 33 additions and 3 deletions

View File

@ -1,3 +1,21 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Initialization script for 2D Animation template
import bpy

View File

@ -385,9 +385,21 @@ static void ntree_shader_groups_expand_inputs(bNodeTree *localtree)
/* Fix the case where the socket is actually converting the data. (see T71374)
* We only do the case of lossy conversion to float.*/
if ((socket->type == SOCK_FLOAT) && (link->fromsock->type != link->tosock->type)) {
bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW);
nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first);
nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket);
if (link->fromsock->type == SOCK_RGBA) {
bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW);
nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first);
nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket);
}
else if (link->fromsock->type == SOCK_VECTOR) {
bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_VECTOR_MATH);
tmp->custom1 = NODE_VECTOR_MATH_DOT_PRODUCT;
bNodeSocket *dot_input1 = tmp->inputs.first;
bNodeSocket *dot_input2 = dot_input1->next;
bNodeSocketValueVector *input2_socket_value = dot_input2->default_value;
copy_v3_fl(input2_socket_value->value, 1.0f / 3.0f);
nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, dot_input1);
nodeAddLink(localtree, tmp, tmp->outputs.last, node, socket);
}
}
continue;
}