COW Operators: Fix VIEW3D_OT_view_lock_to_active

Reviewers: aligorith, sergey

Maniphest Tasks: T54829

Differential Revision: https://developer.blender.org/D3365
This commit is contained in:
Inês Almeida 2018-05-20 18:41:03 +02:00
parent d3def53be5
commit 8e0953eb49
2 changed files with 7 additions and 6 deletions

View File

@ -2981,7 +2981,8 @@ static int view_lock_to_active_exec(bContext *C, wmOperator *UNUSED(op))
if (obact && obact->type == OB_ARMATURE) {
if (obact->mode & OB_MODE_POSE) {
bPoseChannel *pcham_act = BKE_pose_channel_active(obact);
Object *obact_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), obact);
bPoseChannel *pcham_act = BKE_pose_channel_active(obact_eval);
if (pcham_act) {
BLI_strncpy(v3d->ob_centre_bone, pcham_act->name, sizeof(v3d->ob_centre_bone));
}

View File

@ -775,15 +775,15 @@ void view3d_viewmatrix_set(
quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
if (rv3d->persp == RV3D_PERSP) rv3d->viewmat[3][2] -= rv3d->dist;
if (v3d->ob_centre) {
Object *ob = v3d->ob_centre;
Object *ob_eval = DEG_get_evaluated_object(depsgraph, v3d->ob_centre);
float vec[3];
copy_v3_v3(vec, ob->obmat[3]);
if (ob->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, v3d->ob_centre_bone);
copy_v3_v3(vec, ob_eval->obmat[3]);
if (ob_eval->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_centre_bone);
if (pchan) {
copy_v3_v3(vec, pchan->pose_mat[3]);
mul_m4_v3(ob->obmat, vec);
mul_m4_v3(ob_eval->obmat, vec);
}
}
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);