Cleanup: rename struct for private engine data

Also remove from pass list (there were some duplicate unused entries).
This commit is contained in:
Campbell Barton 2017-04-29 16:52:12 +10:00
parent 33a5248b6c
commit 8f028ec840
18 changed files with 68 additions and 70 deletions

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@ -52,7 +52,7 @@ typedef struct BASIC_Storage {
typedef struct BASIC_StorageList {
struct BASIC_Storage *storage;
struct g_data *g_data;
struct BASIC_PrivateData *g_data;
} BASIC_StorageList;
typedef struct BASIC_FramebufferList {
@ -80,7 +80,6 @@ typedef struct BASIC_PassList {
struct DRWPass *depth_pass_cull;
#endif
struct DRWPass *color_pass;
struct g_data *g_data;
} BASIC_PassList;
typedef struct BASIC_Data {
@ -102,13 +101,13 @@ static struct {
struct GPUShader *color_sh;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct BASIC_PrivateData {
#ifdef USE_DEPTH
DRWShadingGroup *depth_shgrp;
DRWShadingGroup *depth_shgrp_cull;
#endif
DRWShadingGroup *color_shgrp;
} g_data; /* Transient data */
} BASIC_PrivateData; /* Transient data */
/* Functions */
@ -152,7 +151,7 @@ static void BASIC_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
#ifdef USE_DEPTH

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@ -76,7 +76,7 @@ typedef struct CLAY_Storage {
typedef struct CLAY_StorageList {
struct CLAY_Storage *storage;
struct GPUUniformBuffer *mat_ubo;
struct g_data *g_data;
struct CLAY_PrivateData *g_data;
} CLAY_StorageList;
typedef struct CLAY_FramebufferList {
@ -98,7 +98,6 @@ typedef struct CLAY_PassList {
struct DRWPass *depth_pass;
struct DRWPass *depth_pass_cull;
struct DRWPass *clay_pass;
struct g_data *g_data;
} CLAY_PassList;
typedef struct CLAY_Data {
@ -133,14 +132,14 @@ static struct {
int ubo_mat_idxs[MAX_CLAY_MAT];
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct CLAY_PrivateData {
DRWShadingGroup *depth_shgrp;
DRWShadingGroup *depth_shgrp_select;
DRWShadingGroup *depth_shgrp_active;
DRWShadingGroup *depth_shgrp_cull;
DRWShadingGroup *depth_shgrp_cull_select;
DRWShadingGroup *depth_shgrp_cull_active;
} g_data; /* Transient data */
} CLAY_PrivateData; /* Transient data */
/* Functions */
@ -541,7 +540,7 @@ static void CLAY_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
/* Depth Pass */

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@ -351,7 +351,7 @@ static void EEVEE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -89,7 +89,7 @@ typedef struct EEVEE_StorageList {
struct EEVEE_ProbesInfo *probes;
struct GPUUniformBuffer *probe_ubo;
struct g_data *g_data;
struct EEVEE_PrivateData *g_data;
} EEVEE_StorageList;
/* ************ LIGHT UBO ************* */
@ -173,7 +173,7 @@ typedef struct EEVEE_LampEngineData {
void *pad;
} EEVEE_LampEngineData;
typedef struct g_data{
typedef struct EEVEE_PrivateData {
struct DRWShadingGroup *default_lit_grp;
struct DRWShadingGroup *material_lit_grp;
struct DRWShadingGroup *shadow_shgrp;
@ -181,7 +181,7 @@ typedef struct g_data{
struct DRWShadingGroup *depth_shgrp_cull;
struct ListBase lamps; /* Lamps gathered during cache iteration */
} g_data; /* Transient data */
} EEVEE_PrivateData; /* Transient data */
/* eevee_lights.c */
void EEVEE_lights_init(EEVEE_StorageList *stl);

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@ -42,7 +42,7 @@ typedef struct EDIT_ARMATURE_PassList {
} EDIT_ARMATURE_PassList;
typedef struct EDIT_ARMATURE_StorageList {
struct g_data *g_data;
struct EDIT_ARMATURE_PrivateData *g_data;
} EDIT_ARMATURE_StorageList;
typedef struct EDIT_ARMATURE_Data {
@ -55,9 +55,9 @@ typedef struct EDIT_ARMATURE_Data {
/* *********** STATIC *********** */
typedef struct g_data {
typedef struct EDIT_ARMATURE_PrivateData {
DRWShadingGroup *relationship_lines;
} g_data; /* Transient data */
} EDIT_ARMATURE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -68,7 +68,7 @@ static void EDIT_ARMATURE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -85,7 +85,7 @@ typedef struct EDIT_CURVE_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct EDIT_CURVE_PrivateData *g_data;
} EDIT_CURVE_StorageList;
typedef struct EDIT_CURVE_Data {
@ -114,7 +114,7 @@ static struct {
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct EDIT_CURVE_PrivateData {
/* This keeps the references of the shading groups for
* easy access in EDIT_CURVE_cache_populate() */
@ -123,7 +123,7 @@ typedef struct g_data {
DRWShadingGroup *overlay_edge_shgrp;
DRWShadingGroup *overlay_vert_shgrp;
} g_data; /* Transient data */
} EDIT_CURVE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -178,7 +178,7 @@ static void EDIT_CURVE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -81,7 +81,7 @@ typedef struct EDIT_LATTICE_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct EDIT_LATTICE_PrivateData *g_data;
} EDIT_LATTICE_StorageList;
typedef struct EDIT_LATTICE_Data {
@ -108,12 +108,12 @@ static struct {
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct EDIT_LATTICE_PrivateData {
/* This keeps the references of the shading groups for
* easy access in EDIT_LATTICE_cache_populate() */
DRWShadingGroup *wire_shgrp;
DRWShadingGroup *vert_shgrp;
} g_data; /* Transient data */
} EDIT_LATTICE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -164,7 +164,7 @@ static void EDIT_LATTICE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -73,7 +73,7 @@ typedef struct EDIT_MESH_TextureList {
} EDIT_MESH_TextureList;
typedef struct EDIT_MESH_StorageList {
struct g_data *g_data;
struct EDIT_MESH_PrivateData *g_data;
} EDIT_MESH_StorageList;
typedef struct EDIT_MESH_Data {
@ -102,7 +102,7 @@ static struct {
GPUShader *depth_sh;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct EDIT_MESH_PrivateData {
DRWShadingGroup *depth_shgrp_hidden_wire;
DRWShadingGroup *fnormals_shgrp;
@ -120,7 +120,7 @@ typedef struct g_data {
DRWShadingGroup *facedot_occluded_shgrp;
DRWShadingGroup *facefill_occluded_shgrp;
} g_data; /* Transient data */
} EDIT_MESH_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -298,7 +298,7 @@ static void EDIT_MESH_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -72,7 +72,7 @@ typedef struct EDIT_METABALL_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct EDIT_METABALL_PrivateData *g_data;
} EDIT_METABALL_StorageList;
typedef struct EDIT_METABALL_Data {
@ -96,11 +96,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct EDIT_METABALL_PrivateData {
/* This keeps the references of the shading groups for
* easy access in EDIT_METABALL_cache_populate() */
DRWShadingGroup *group;
} g_data; /* Transient data */
} EDIT_METABALL_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -144,7 +144,7 @@ static void EDIT_METABALL_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -72,7 +72,7 @@ typedef struct EDIT_SURFACE_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct EDIT_SURFACE_PrivateData *g_data;
} EDIT_SURFACE_StorageList;
typedef struct EDIT_SURFACE_Data {
@ -96,11 +96,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct EDIT_SURFACE_PrivateData {
/* This keeps the references of the shading groups for
* easy access in EDIT_SURFACE_cache_populate() */
DRWShadingGroup *group;
} g_data; /* Transient data */
} EDIT_SURFACE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -144,7 +144,7 @@ static void EDIT_SURFACE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -79,7 +79,7 @@ typedef struct EDIT_TEXT_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct EDIT_TEXT_PrivateData *g_data;
} EDIT_TEXT_StorageList;
typedef struct EDIT_TEXT_Data {
@ -105,12 +105,12 @@ static struct {
GPUShader *overlay_cursor_sh;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct EDIT_TEXT_PrivateData {
/* resulting curve as 'wire' for fast editmode drawing */
DRWShadingGroup *wire_shgrp;
DRWShadingGroup *overlay_select_shgrp;
DRWShadingGroup *overlay_cursor_shgrp;
} g_data; /* Transient data */
} EDIT_TEXT_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -162,7 +162,7 @@ static void EDIT_TEXT_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -90,7 +90,7 @@ typedef struct OBJECT_TextureList {
} OBJECT_TextureList;
typedef struct OBJECT_StorageList {
struct g_data *g_data;
struct OBJECT_PrivateData *g_data;
} OBJECT_StorageList;
typedef struct OBJECT_Data {
@ -103,7 +103,7 @@ typedef struct OBJECT_Data {
/* *********** STATIC *********** */
typedef struct g_data{
typedef struct OBJECT_PrivateData{
/* Empties */
DRWShadingGroup *plain_axes;
DRWShadingGroup *cube;
@ -179,7 +179,7 @@ typedef struct g_data{
DRWShadingGroup *wire_select_group;
DRWShadingGroup *wire_transform;
} g_data; /* Transient data */
} OBJECT_PrivateData; /* Transient data */
static struct {
GPUShader *outline_resolve_sh;
@ -454,7 +454,7 @@ static void OBJECT_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -72,7 +72,7 @@ typedef struct PAINT_TEXTURE_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct PAINT_TEXTURE_PrivateData *g_data;
} PAINT_TEXTURE_StorageList;
typedef struct PAINT_TEXTURE_Data {
@ -96,11 +96,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct PAINT_TEXTURE_PrivateData {
/* This keeps the references of the shading groups for
* easy access in PAINT_TEXTURE_cache_populate() */
DRWShadingGroup *group;
} g_data; /* Transient data */
} PAINT_TEXTURE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -144,7 +144,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -72,7 +72,7 @@ typedef struct PAINT_VERTEX_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct PAINT_VERTEX_PrivateData *g_data;
} PAINT_VERTEX_StorageList;
typedef struct PAINT_VERTEX_Data {
@ -96,11 +96,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct PAINT_VERTEX_PrivateData {
/* This keeps the references of the shading groups for
* easy access in PAINT_VERTEX_cache_populate() */
DRWShadingGroup *group;
} g_data; /* Transient data */
} PAINT_VERTEX_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -144,7 +144,7 @@ static void PAINT_VERTEX_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -72,7 +72,7 @@ typedef struct PAINT_WEIGHT_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct PAINT_WEIGHT_PrivateData *g_data;
} PAINT_WEIGHT_StorageList;
typedef struct PAINT_WEIGHT_Data {
@ -96,11 +96,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct PAINT_WEIGHT_PrivateData {
/* This keeps the references of the shading groups for
* easy access in PAINT_WEIGHT_cache_populate() */
DRWShadingGroup *group;
} g_data;
} PAINT_WEIGHT_PrivateData;
/* *********** FUNCTIONS *********** */
@ -144,7 +144,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -66,7 +66,7 @@ typedef struct PARTICLE_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct PARTICLE_PrivateData *g_data;
} PARTICLE_StorageList;
typedef struct PARTICLE_Data {
@ -90,11 +90,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct PARTICLE_PrivateData {
/* This keeps the references of the shading groups for
* easy access in PARTICLE_cache_populate() */
DRWShadingGroup *group;
} g_data; /* Transient data */
} PARTICLE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -138,7 +138,7 @@ static void PARTICLE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -66,7 +66,7 @@ typedef struct POSE_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct POSE_PrivateData *g_data;
} POSE_StorageList;
typedef struct POSE_Data {
@ -90,11 +90,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct POSE_PrivateData {
/* This keeps the references of the shading groups for
* easy access in POSE_cache_populate() */
DRWShadingGroup *group;
} g_data; /* Transient data */
} POSE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -138,7 +138,7 @@ static void POSE_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{

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@ -66,7 +66,7 @@ typedef struct SCULPT_StorageList {
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct g_data *g_data;
struct SCULPT_PrivateData *g_data;
} SCULPT_StorageList;
typedef struct SCULPT_Data {
@ -90,11 +90,11 @@ static struct {
struct GPUShader *custom_shader;
} e_data = {NULL}; /* Engine data */
typedef struct g_data {
typedef struct SCULPT_PrivateData {
/* This keeps the references of the shading groups for
* easy access in SCULPT_cache_populate() */
DRWShadingGroup *group;
} g_data; /* Transient data */
} SCULPT_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
@ -138,7 +138,7 @@ static void SCULPT_cache_init(void *vedata)
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(g_data), "g_data");
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{