UI: Make the mesh to volume node slightly narrower
Also use consistent UI names for properties that are similar between that node and the points to volume node (which happen to be shorter, allowing the node to be narrower).
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@ -10341,12 +10341,12 @@ static void def_geo_volume_to_mesh(StructRNA *srna)
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{VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT,
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"VOXEL_AMOUNT",
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0,
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"Voxel Amount",
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"Amount",
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"Desired number of voxels along one axis"},
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{VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE,
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"VOXEL_SIZE",
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0,
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"Voxel Size",
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"Size",
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"Desired voxel side length"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -163,7 +163,7 @@ void register_node_type_geo_volume_to_mesh()
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ntype.declare = blender::nodes::geo_node_volume_to_mesh_declare;
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node_type_storage(
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&ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage);
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node_type_size(&ntype, 200, 120, 700);
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node_type_size(&ntype, 170, 120, 700);
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node_type_init(&ntype, blender::nodes::geo_node_volume_to_mesh_init);
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node_type_update(&ntype, blender::nodes::geo_node_volume_to_mesh_update);
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ntype.geometry_node_execute = blender::nodes::geo_node_volume_to_mesh_exec;
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