Fix T46050: blender internal geometry node UV not working inside node group.

This commit is contained in:
Brecht Van Lommel 2015-09-20 23:05:27 +02:00
parent 196d26fb14
commit 8f25c12110
Notes: blender-bot 2023-02-14 08:41:35 +01:00
Referenced by issue #46050, Blender Internal: UV Mapping inside node groups does not work
1 changed files with 4 additions and 4 deletions

View File

@ -1078,7 +1078,10 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
{
bNode *node;
/* parses the geom+tex nodes */
ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l);
for (node = ntree->nodes.first; node; node = node->next) {
if (node->id) {
if (GS(node->id->name) == ID_MA) {
@ -1115,9 +1118,6 @@ void init_render_material(Material *mat, int r_mode, float *amb)
mat->mode_l = (mat->mode & MA_MODE_PIPELINE) | MA_SHLESS;
mat->mode2_l = mat->mode2 & MA_MODE2_PIPELINE;
/* parses the geom+tex nodes */
ntreeShaderGetTexcoMode(mat->nodetree, r_mode, &mat->texco, &mat->mode_l);
init_render_nodetree(mat->nodetree, mat, r_mode, amb);
if (!mat->nodetree->execdata)