Cycles: Fix image textures were completely broken since recent unlimited textures commit

The indexing was totally wrong in both image packing code and image sampling in kernel.

Fixes T51341: Cycles OpenCL corruption in todays buildbot
This commit is contained in:
Sergey Sharybin 2017-04-28 14:04:27 +02:00
parent e3fc945fe2
commit 8f4166ee49
Notes: blender-bot 2023-02-14 07:01:31 +01:00
Referenced by commit 1ec59c8e06, Revert "Cycles: Fix image textures were completely broken since recent unlimited textures commit"
Referenced by issue #51341, cycles OpenCL corruption in todays buildbot (wasn't there 2 days ago)
2 changed files with 15 additions and 15 deletions

View File

@ -66,7 +66,8 @@ ccl_device_inline float svm_image_texture_frac(float x, int *ix)
ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
{
uint4 info = kernel_tex_fetch(__tex_image_packed_info, id*2);
const int texture_id = kernel_tex_index(id);
uint4 info = kernel_tex_fetch(__tex_image_packed_info, texture_id*2);
uint width = info.x;
uint height = info.y;
uint offset = info.z;
@ -140,11 +141,12 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z)
{
uint4 info = kernel_tex_fetch(__tex_image_packed_info, id*2);
const int texture_id = kernel_tex_index(id);
uint4 info = kernel_tex_fetch(__tex_image_packed_info, texture_id*2);
uint width = info.x;
uint height = info.y;
uint offset = info.z;
uint depth = kernel_tex_fetch(__tex_image_packed_info, id*2+1).x;
uint depth = kernel_tex_fetch(__tex_image_packed_info, texture_id*2+1).x;
/* Image Options */
uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;

View File

@ -1049,6 +1049,8 @@ void ImageManager::device_pack_images(Device *device,
+ tex_num_images[IMAGE_DATA_TYPE_FLOAT] + tex_num_images[IMAGE_DATA_TYPE_BYTE];
uint4 *info = dscene->tex_image_packed_info.resize(info_size*2);
size_t index = 0;
/* Byte4 Textures*/
type = IMAGE_DATA_TYPE_BYTE4;
@ -1070,9 +1072,8 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
info[index++] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index++] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_byte4+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@ -1102,9 +1103,8 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
info[index++] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index++] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_float4+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@ -1132,9 +1132,8 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
info[index++] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index++] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_byte+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@ -1164,9 +1163,8 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
info[index++] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index++] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_float+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();