Fix T57366: Mesh.from_pydata invalid loose-edge state

This commit is contained in:
Campbell Barton 2018-10-24 11:37:44 +11:00
parent 134db5618a
commit 901ccfab52
Notes: blender-bot 2023-02-14 19:25:31 +01:00
Referenced by issue blender/blender-addons#57366, Python mesh.from_pydata() without faces won't show mesh until in/out edit mode
6 changed files with 22 additions and 2 deletions

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@ -454,6 +454,8 @@ class Mesh(bpy_types.ID):
# if no edges - calculate them
if faces and (not edges):
self.update(calc_edges=True)
elif edges:
self.update(calc_edges_loose=True)
@property
def edge_keys(self):

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@ -497,6 +497,7 @@ void BKE_mesh_strip_loose_polysloops(struct Mesh *me);
void BKE_mesh_strip_loose_edges(struct Mesh *me);
void BKE_mesh_calc_edges_legacy(struct Mesh *me, const bool use_old);
void BKE_mesh_calc_edges_loose(struct Mesh *mesh);
void BKE_mesh_calc_edges(struct Mesh *mesh, bool update, const bool select);
void BKE_mesh_calc_edges_tessface(struct Mesh *mesh);

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@ -1445,6 +1445,18 @@ void BKE_mesh_calc_edges(Mesh *mesh, bool update, const bool select)
BLI_edgehash_free(eh, NULL);
}
void BKE_mesh_calc_edges_loose(Mesh *mesh)
{
MEdge *med = mesh->medge;
for (int i = 0; i < mesh->totedge; i++, med++) {
med->flag |= ME_LOOSEEDGE;
}
MLoop *ml = mesh->mloop;
for (int i = 0; i < mesh->totloop; i++, ml++) {
mesh->medge[ml->e].flag &= ~ME_LOOSEEDGE;
}
}
/**
* Calculate/create edges from tessface data
*

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@ -319,7 +319,7 @@ void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int cou
void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count);
void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly);
void ED_mesh_update(struct Mesh *mesh, struct bContext *C, bool calc_edges, bool calc_tessface);
void ED_mesh_update(struct Mesh *mesh, struct bContext *C, bool calc_edges, bool calc_edges_loose, bool calc_tessface);
void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name);
int ED_mesh_uv_texture_add(struct Mesh *me, const char *name, const bool active_set);

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@ -877,7 +877,7 @@ void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
/************************** Add Geometry Layers *************************/
void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_tessface)
void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_edges_loose, bool calc_tessface)
{
bool tessface_input = false;
@ -888,6 +888,10 @@ void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_tessface
tessface_input = true;
}
if (calc_edges_loose && mesh->totedge) {
BKE_mesh_calc_edges_loose(mesh);
}
if (calc_edges || ((mesh->totpoly || mesh->totface) && mesh->totedge == 0))
BKE_mesh_calc_edges(mesh, calc_edges, true);

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@ -306,6 +306,7 @@ void RNA_api_mesh(StructRNA *srna)
func = RNA_def_function(srna, "update", "ED_mesh_update");
RNA_def_boolean(func, "calc_edges", 0, "Calculate Edges", "Force recalculation of edges");
RNA_def_boolean(func, "calc_edges_loose", 0, "Calculate Loose Edges", "Calculate the loose state of each edge");
RNA_def_boolean(func, "calc_loop_triangles", 0, "Calculate Triangules", "Force recalculation of triangle tessellation");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);