GPencil: Change effect tooltips for new Shader operators
Instead to use ShaderFx, use Effect and also fixed some wrong cases using Modifier word.
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@ -425,8 +425,8 @@ static int shaderfx_remove_invoke(bContext *C, wmOperator *op, const wmEvent *UN
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void OBJECT_OT_shaderfx_remove(wmOperatorType *ot)
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{
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ot->name = "Remove Grease Pencil Modifier";
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ot->description = "Remove a shaderfx from the active grease pencil object";
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ot->name = "Remove Grease Pencil Effect";
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ot->description = "Remove a effect from the active grease pencil object";
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ot->idname = "OBJECT_OT_shaderfx_remove";
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ot->invoke = shaderfx_remove_invoke;
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@ -467,8 +467,8 @@ static int shaderfx_move_up_invoke(bContext *C, wmOperator *op, const wmEvent *U
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void OBJECT_OT_shaderfx_move_up(wmOperatorType *ot)
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{
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ot->name = "Move Up Modifier";
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ot->description = "Move shaderfx up in the stack";
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ot->name = "Move Up Effect";
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ot->description = "Move effect up in the stack";
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ot->idname = "OBJECT_OT_shaderfx_move_up";
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ot->invoke = shaderfx_move_up_invoke;
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@ -509,8 +509,8 @@ static int shaderfx_move_down_invoke(bContext *C, wmOperator *op, const wmEvent
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void OBJECT_OT_shaderfx_move_down(wmOperatorType *ot)
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{
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ot->name = "Move Down Modifier";
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ot->description = "Move shaderfx down in the stack";
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ot->name = "Move Down Effect";
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ot->description = "Move effect down in the stack";
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ot->idname = "OBJECT_OT_shaderfx_move_down";
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ot->invoke = shaderfx_move_down_invoke;
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