Scale waveforms & show clipping

Scale waveforms in sound strips by volume.
If any drawn line exceeds value 1 or -1 it is drawn by red color so user can see point, where clipping occurs.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4515
This commit is contained in:
Richard Antalik 2019-03-18 12:10:33 -07:00
parent 3d1138840c
commit 9249e53f92
1 changed files with 22 additions and 8 deletions

View File

@ -191,7 +191,7 @@ void color3ubv_from_seq(Scene *curscene, Sequence *seq, unsigned char col[3])
}
static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *scene, Sequence *seq,
float x1, float y1, float x2, float y2, float stepsize, unsigned int pos)
float x1, float y1, float x2, float y2, float stepsize)
{
/*
* x1 is the starting x value to draw the wave,
@ -257,10 +257,11 @@ static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *s
return;
}
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
GPU_blend(true);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GPU_PRIM_TRI_STRIP, length * 2);
for (i = 0; i < length; i++) {
@ -286,12 +287,25 @@ static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *s
value2 = (1.0f - f) * value2 + f * waveform->data[p * 3 + 4];
}
value1 *= seq->volume;
value2 *= seq->volume;
if (value2 > 1 || value1 < -1) {
immAttr4f(col, 1.0f, 0.0f, 0.0f, 0.5f);
CLAMP_MAX(value2, 1.0f);
CLAMP_MIN(value1, -1.0f);
}
else {
immAttr4f(col, 1.0f, 1.0f, 1.0f, 0.5f);
}
immVertex2f(pos, x1_offset + i * stepsize, ymid + value1 * yscale);
immVertex2f(pos, x1_offset + i * stepsize, ymid + value2 * yscale);
}
immEnd();
immUnbindProgram();
GPU_blend(false);
}
}
@ -771,15 +785,15 @@ static void draw_seq_strip(
x1 = seq->startdisp;
x2 = seq->enddisp;
immUnbindProgram();
/* draw sound wave */
if (seq->type == SEQ_TYPE_SOUND_RAM) {
if (!(sseq->flag & SEQ_NO_WAVEFORMS)) {
drawseqwave(v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx, pos);
drawseqwave(v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx);
}
}
immUnbindProgram();
/* draw lock */
if (seq->flag & SEQ_LOCK) {
GPU_blend(true);