Preview Render: Disable Unneeded Render Passes
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blender-bot
2023-02-14 00:06:52 +01:00
Referenced by issue #74174, Eevee: Crash upon opening material properties
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@ -371,6 +371,10 @@ static Scene *preview_prepare_scene(
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if (sce) {
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ViewLayer *view_layer = sce->view_layers.first;
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/* Only enable the combined renderpass */
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view_layer->passflag = SCE_PASS_COMBINED;
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view_layer->eevee.render_passes = 0;
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/* this flag tells render to not execute depsgraph or ipos etc */
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sce->r.scemode |= R_BUTS_PREVIEW;
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/* set world always back, is used now */
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