Preview Render: Disable Unneeded Render Passes

This commit is contained in:
Jeroen Bakker 2020-02-28 14:45:49 +01:00
parent e8ab0137f8
commit 94dcfe7a77
Notes: blender-bot 2023-02-14 00:06:52 +01:00
Referenced by issue #74174, Eevee: Crash upon opening material properties
1 changed files with 4 additions and 0 deletions

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@ -371,6 +371,10 @@ static Scene *preview_prepare_scene(
if (sce) {
ViewLayer *view_layer = sce->view_layers.first;
/* Only enable the combined renderpass */
view_layer->passflag = SCE_PASS_COMBINED;
view_layer->eevee.render_passes = 0;
/* this flag tells render to not execute depsgraph or ipos etc */
sce->r.scemode |= R_BUTS_PREVIEW;
/* set world always back, is used now */