Assets: Enable material and world assets by default
Both material and world assets should be ready to use as non-experimental feature. They were not enabled by default yet because the work from the previous commit was needed first. Objects should follow soon. Maniphest Task: https://developer.blender.org/T91752
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@ -48,7 +48,7 @@ int64_t ED_asset_types_supported_as_filter_flags(void);
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* strings with this (not all UI code supports dynamic strings nicely).
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* Should start with a consonant, so usages can prefix it with "a" (not "an").
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*/
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#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Pose Action"
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#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Pose Action, or World"
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#ifdef __cplusplus
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}
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@ -30,11 +30,11 @@ bool ED_asset_type_id_is_non_experimental(const ID *id)
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{
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/* Remember to update #ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING and
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* #asset_type_ids_non_experimental_as_filter_flags() with this! */
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return ELEM(GS(id->name), ID_AC);
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return ELEM(GS(id->name), ID_MA, ID_AC, ID_WO);
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}
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static int64_t asset_type_ids_non_experimental_as_filter_flags()
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{
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return FILTER_ID_AC;
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return FILTER_ID_MA | FILTER_ID_AC | FILTER_ID_WO;
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}
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bool ED_asset_type_is_supported(const ID *id)
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