UI: length now scales proportionally w/ multi-but
Use for object dimensions.
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16f49f81dd
commit
95736683a9
Notes:
blender-bot
2023-02-14 04:11:22 +01:00
Referenced by issue #60370, Keyframes on Cut-ted strips Referenced by issue #60194, Sequencer cut loses animation data for the right strip
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@ -1141,11 +1141,14 @@ static void ui_multibut_states_create(uiBut *but_active, uiHandleButtonData *dat
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/* edit buttons proportionally to eachother
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* note: if we mix buttons which are proportional and others which are not,
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* this may work a bit strangely */
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if (but_active->rnaprop) {
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if ((data->origvalue != 0.0) && (RNA_property_flag(but_active->rnaprop) & PROP_PROPORTIONAL)) {
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if ((but_active->rnaprop && (RNA_property_flag(but_active->rnaprop) & PROP_PROPORTIONAL)) ||
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ELEM(but->unit_type, PROP_UNIT_LENGTH))
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{
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if (data->origvalue != 0.0) {
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data->multi_data.is_proportional = true;
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}
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}
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}
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static void ui_multibut_states_apply(bContext *C, uiHandleButtonData *data, uiBlock *block)
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@ -793,9 +793,12 @@ static void v3d_object_dimension_buts(bContext *C, uiLayout *layout, View3D *v3d
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UI_block_align_begin(block);
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const float lim = 10000;
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for (int i = 0; i < 3; i++) {
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uiBut *but;
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char text[3] = {'X' + i, ':', '\0'};
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uiDefButF(block, UI_BTYPE_NUM, B_TRANSFORM_PANEL_DIMS, text, 0, yi -= buth, butw, buth,
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&(tfp->ob_dims[i]), 0.0f, lim, 10, 3, "");
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but = uiDefButF(
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block, UI_BTYPE_NUM, B_TRANSFORM_PANEL_DIMS, text, 0, yi -= buth, butw, buth,
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&(tfp->ob_dims[i]), 0.0f, lim, 10, 3, "");
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UI_but_unit_type_set(but, PROP_UNIT_LENGTH);
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}
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UI_block_align_end(block);
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}
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