Cleanup: Remove "_new" from GPU_generate_pass_new

Not needed anymore since old one has been deleted.
This commit is contained in:
Clément Foucault 2018-09-19 19:34:00 +02:00
parent 9cd4788403
commit 960ab2ab58
3 changed files with 3 additions and 3 deletions

View File

@ -1670,7 +1670,7 @@ static bool gpu_pass_is_valid(GPUPass *pass)
return (pass->compiled == false || pass->shader != NULL);
}
GPUPass *GPU_generate_pass_new(
GPUPass *GPU_generate_pass(
GPUMaterial *material,
GPUNodeLink *frag_outlink,
struct GPUVertexAttribs *attribs,

View File

@ -176,7 +176,7 @@ struct GPUPass {
typedef struct GPUPass GPUPass;
GPUPass *GPU_generate_pass_new(
GPUPass *GPU_generate_pass(
GPUMaterial *material,
GPUNodeLink *frag_outlink, struct GPUVertexAttribs *attribs,
ListBase *nodes,

View File

@ -683,7 +683,7 @@ GPUMaterial *GPU_material_from_nodetree(
GPU_nodes_prune(&mat->nodes, mat->outlink);
GPU_nodes_get_vertex_attributes(&mat->nodes, &mat->attribs);
/* Create source code and search pass cache for an already compiled version. */
mat->pass = GPU_generate_pass_new(
mat->pass = GPU_generate_pass(
mat,
mat->outlink,
&mat->attribs,