Multi-Object-Editing : Extrude Repeat by Falk David

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3224
This commit is contained in:
Dalai Felinto 2018-05-08 11:23:59 +02:00
parent 271624b0f6
commit 9a125ca5fe
Notes: blender-bot 2023-02-14 06:21:59 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 27 additions and 19 deletions

View File

@ -295,36 +295,44 @@ static bool edbm_extrude_ex(
static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const int steps = RNA_int_get(op->ptr, "steps");
const float offs = RNA_float_get(op->ptr, "offset");
float dvec[3], tmat[3][3], bmat[3][3];
short a;
/* dvec */
normalize_v3_v3_length(dvec, rv3d->persinv[2], offs);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
/* base correction */
copy_m3_m4(bmat, obedit->obmat);
invert_m3_m3(tmat, bmat);
mul_m3_v3(tmat, dvec);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
for (a = 0; a < steps; a++) {
edbm_extrude_ex(obedit, em, BM_ALL_NOLOOP, BM_ELEM_SELECT, false, false);
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMO_op_callf(
em->bm, BMO_FLAG_DEFAULTS,
"translate vec=%v verts=%hv",
dvec, BM_ELEM_SELECT);
/* dvec */
normalize_v3_v3_length(dvec, rv3d->persinv[2], offs);
/* base correction */
copy_m3_m4(bmat, obedit->obmat);
invert_m3_m3(tmat, bmat);
mul_m3_v3(tmat, dvec);
for (a = 0; a < steps; a++) {
edbm_extrude_ex(obedit, em, BM_ALL_NOLOOP, BM_ELEM_SELECT, false, false);
BMO_op_callf(
em->bm, BMO_FLAG_DEFAULTS,
"translate vec=%v verts=%hv",
dvec, BM_ELEM_SELECT);
}
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
}
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}