Fix T55961: Anomalous edges cage on some AMD buggy drivers.
Reviwed on irc by @fclem.
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Notes:
blender-bot
2023-02-14 06:21:59 +01:00
Referenced by issue #55961, Blender 2.8 viewport bug
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@ -48,14 +48,22 @@ vec2 proj(vec4 pos)
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return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize;
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}
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void doVertex(int v)
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{
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#ifdef VERTEX_SELECTION
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vertexColor = EDIT_MESH_vertex_color(vData[v].x).rgb;
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vec3 vertex_color[3];
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#endif
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#ifdef VERTEX_FACING
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facing = vFacing[v];
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float v_facing[3];
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#endif
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void doVertex(int v)
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{
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#ifdef VERTEX_SELECTION
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vertexColor = vertex_color[v];
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#endif
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#ifdef VERTEX_FACING
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facing = v_facing[v];
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#endif
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gl_Position = pPos[v];
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@ -65,11 +73,11 @@ void doVertex(int v)
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void doVertexOfs(int v, vec2 fixvec)
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{
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#ifdef VERTEX_SELECTION
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vertexColor = EDIT_MESH_vertex_color(vData[v].x).rgb;
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vertexColor = vertex_color[v];
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#endif
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#ifdef VERTEX_FACING
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facing = vFacing[v];
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facing = v_facing[v];
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#endif
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gl_Position = pPos[v];
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@ -162,6 +170,18 @@ void main()
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}
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}
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#ifdef VERTEX_SELECTION
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vertex_color[0] = EDIT_MESH_vertex_color(vData[0].x).rgb;
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vertex_color[1] = EDIT_MESH_vertex_color(vData[1].x).rgb;
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vertex_color[2] = EDIT_MESH_vertex_color(vData[2].x).rgb;
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#endif
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#ifdef VERTEX_FACING
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v_facing[0] = vFacing[0];
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v_facing[1] = vFacing[1];
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v_facing[2] = vFacing[2];
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#endif
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/* Remember that we are assuming the last vertex
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* of a triangle is the provoking vertex (decide what flat attribs are). */
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