UI: rename Hue/Saturation node to Hue Saturation Value in shaders and textures
This makes it easier to search for and consistent with compositor nodes. Differential Revision: https://developer.blender.org/D14914
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@ -44,7 +44,7 @@ DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZ
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DefNode(ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
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DefNode(ShaderNode, SH_NODE_SEPRGB_LEGACY, 0, "SEPRGB", SeparateRGB, "Separate RGB", "" )
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DefNode(ShaderNode, SH_NODE_COMBRGB_LEGACY, 0, "COMBRGB", CombineRGB, "Combine RGB", "" )
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DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
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DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue Saturation Value", "" )
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DefNode(ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
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DefNode(ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular BSDF", "" )
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@ -216,7 +216,7 @@ DefNode(CompositorNode, CMP_NODE_DENOISE, def_cmp_denoise, "DENOIS
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DefNode(CompositorNode, CMP_NODE_EXPOSURE, 0, "EXPOSURE", Exposure, "Exposure", "" )
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DefNode(CompositorNode, CMP_NODE_ANTIALIASING, def_cmp_antialiasing, "ANTIALIASING", AntiAliasing, "Anti-Aliasing", "" )
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DefNode(CompositorNode, CMP_NODE_POSTERIZE, 0, "POSTERIZE", Posterize, "Posterize", "" )
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DefNode(CompositorNode, CMP_NODE_CONVERT_COLOR_SPACE,def_cmp_convert_color_space, "CONVERT_COLORSPACE", ConvertColorSpace, "Color Space","" )
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DefNode(CompositorNode, CMP_NODE_CONVERT_COLOR_SPACE,def_cmp_convert_color_space, "CONVERT_COLORSPACE", ConvertColorSpace, "Color Space", "" )
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DefNode(CompositorNode, CMP_NODE_SCENE_TIME, 0, "SCENE_TIME", SceneTime, "Scene Time", "" )
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DefNode(CompositorNode, CMP_NODE_COMBINE_XYZ, 0, "COMBINE_XYZ", CombineXYZ, "Combine XYZ", "" )
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DefNode(CompositorNode, CMP_NODE_SEPARATE_XYZ, 0, "SEPARATE_XYZ", SeparateXYZ, "Separate XYZ", "" )
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@ -234,7 +234,7 @@ DefNode(TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTOR
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DefNode(TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" )
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DefNode(TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curves", "" )
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DefNode(TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
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DefNode(TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
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DefNode(TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue Saturation Value", "" )
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DefNode(TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "" )
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DefNode(TextureNode, TEX_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "" )
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DefNode(TextureNode, TEX_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" )
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