UI: rename Hue/Saturation node to Hue Saturation Value in shaders and textures

This makes it easier to search for and consistent with compositor nodes.

Differential Revision: https://developer.blender.org/D14914
This commit is contained in:
Daniel Salazar 2022-05-20 16:15:26 +02:00 committed by Brecht Van Lommel
parent 8d65895af8
commit 9b082da708
1 changed files with 3 additions and 3 deletions

View File

@ -44,7 +44,7 @@ DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZ
DefNode(ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
DefNode(ShaderNode, SH_NODE_SEPRGB_LEGACY, 0, "SEPRGB", SeparateRGB, "Separate RGB", "" )
DefNode(ShaderNode, SH_NODE_COMBRGB_LEGACY, 0, "COMBRGB", CombineRGB, "Combine RGB", "" )
DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue Saturation Value", "" )
DefNode(ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
DefNode(ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular BSDF", "" )
@ -216,7 +216,7 @@ DefNode(CompositorNode, CMP_NODE_DENOISE, def_cmp_denoise, "DENOIS
DefNode(CompositorNode, CMP_NODE_EXPOSURE, 0, "EXPOSURE", Exposure, "Exposure", "" )
DefNode(CompositorNode, CMP_NODE_ANTIALIASING, def_cmp_antialiasing, "ANTIALIASING", AntiAliasing, "Anti-Aliasing", "" )
DefNode(CompositorNode, CMP_NODE_POSTERIZE, 0, "POSTERIZE", Posterize, "Posterize", "" )
DefNode(CompositorNode, CMP_NODE_CONVERT_COLOR_SPACE,def_cmp_convert_color_space, "CONVERT_COLORSPACE", ConvertColorSpace, "Color Space","" )
DefNode(CompositorNode, CMP_NODE_CONVERT_COLOR_SPACE,def_cmp_convert_color_space, "CONVERT_COLORSPACE", ConvertColorSpace, "Color Space", "" )
DefNode(CompositorNode, CMP_NODE_SCENE_TIME, 0, "SCENE_TIME", SceneTime, "Scene Time", "" )
DefNode(CompositorNode, CMP_NODE_COMBINE_XYZ, 0, "COMBINE_XYZ", CombineXYZ, "Combine XYZ", "" )
DefNode(CompositorNode, CMP_NODE_SEPARATE_XYZ, 0, "SEPARATE_XYZ", SeparateXYZ, "Separate XYZ", "" )
@ -234,7 +234,7 @@ DefNode(TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTOR
DefNode(TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" )
DefNode(TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curves", "" )
DefNode(TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
DefNode(TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode(TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue Saturation Value", "" )
DefNode(TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "" )
DefNode(TextureNode, TEX_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "" )
DefNode(TextureNode, TEX_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" )