Fix naming in the PBVH neighbor iterator macro

The only possible name for the iterator was ni, this should fix that.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7774
This commit is contained in:
Pablo Dobarro 2020-05-18 15:35:14 +02:00
parent 5f63344e84
commit 9b0f65c4a6
1 changed files with 3 additions and 3 deletions

View File

@ -120,7 +120,7 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \
for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \
neighbor_iterator.i++) { \
neighbor_iterator.index = ni.neighbors[ni.i];
neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i];
/* Iterate over neighboring and duplicate vertices (for PBVH_GRIDS). Duplicates come
* first since they are nearest for floodfill. */
@ -128,8 +128,8 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
SCULPT_vertex_neighbors_get(ss, v_index, true, &neighbor_iterator); \
for (neighbor_iterator.i = neighbor_iterator.size - 1; neighbor_iterator.i >= 0; \
neighbor_iterator.i--) { \
neighbor_iterator.index = ni.neighbors[ni.i]; \
neighbor_iterator.is_duplicate = (ni.i >= \
neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i]; \
neighbor_iterator.is_duplicate = (neighbor_iterator.i >= \
neighbor_iterator.size - neighbor_iterator.num_duplicates);
#define SCULPT_VERTEX_NEIGHBORS_ITER_END(neighbor_iterator) \