OpenGL: remove deprecated calls

glMaterial
glColorMaterial
glPixelTransfer

and glEnable/Disable for
GL_FOG, GL_LIGHTING, GL_COLOR_MATERIAL

All of these were just setting default values, so I don't expect any visible change.

Part of T49165 (general OpenGL upgrade)
This commit is contained in:
Mike Erwin 2017-03-14 00:44:38 -04:00
parent ac276e1541
commit 9bf0b246ac
3 changed files with 0 additions and 30 deletions

View File

@ -787,8 +787,6 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
immDrawPixelsTex(x1 - centx, y1 - centy, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect,
zoomx, zoomy, col);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);

View File

@ -2255,15 +2255,6 @@ static void gpu_multisample(bool enable)
void GPU_state_init(void)
{
float mat_ambient[] = { 0.0, 0.0, 0.0, 0.0 };
float mat_specular[] = { 0.5, 0.5, 0.5, 1.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 35);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
GPU_default_lights();
GPU_disable_program_point_size();
@ -2279,9 +2270,6 @@ void GPU_state_init(void)
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LOGIC_OP);
glDisable(GL_STENCIL_TEST);
glDisable(GL_TEXTURE_1D);
@ -2294,18 +2282,6 @@ void GPU_state_init(void)
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
glPixelTransferi(GL_RED_SCALE, 1);
glPixelTransferi(GL_RED_BIAS, 0);
glPixelTransferi(GL_GREEN_SCALE, 1);
glPixelTransferi(GL_GREEN_BIAS, 0);
glPixelTransferi(GL_BLUE_SCALE, 1);
glPixelTransferi(GL_BLUE_BIAS, 0);
glPixelTransferi(GL_ALPHA_SCALE, 1);
glPixelTransferi(GL_ALPHA_BIAS, 0);
glPixelTransferi(GL_DEPTH_BIAS, 0);
glPixelTransferi(GL_DEPTH_SCALE, 1);
glDepthRange(0.0, 1.0);
glMatrixMode(GL_TEXTURE);

View File

@ -331,10 +331,6 @@ void gpu_select_pick_begin(
glDepthFunc(GL_LEQUAL);
}
/* set just in case */
glPixelTransferf(GL_DEPTH_BIAS, 0.0);
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
float viewport[4];
glGetFloatv(GL_SCISSOR_BOX, viewport);