cloth: Fix overallocation for collisions
This was introduced when eltopo was added, but not reverted when it was removed.
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@ -648,7 +648,7 @@ static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, Collis
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{
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int i;
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*collisions = (CollPair *) MEM_mallocN(sizeof(CollPair) * numresult * 64, "collision array" ); // * 4 since cloth_collision_static can return more than 1 collision
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*collisions = (CollPair *) MEM_mallocN(sizeof(CollPair) * numresult * 4, "collision array" ); // * 4 since cloth_collision_static can return more than 1 collision
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*collisions_index = *collisions;
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for ( i = 0; i < numresult; i++ ) {
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