Fix T43034: beautify-fill leaves zero area tri's

This commit is contained in:
Campbell Barton 2014-12-27 16:47:42 +11:00 committed by Sergey Sharybin
parent 4508642489
commit 9cc8a5c673
Notes: blender-bot 2023-05-29 09:17:12 +02:00
Referenced by issue #43034, Triangulate & beauty-fill leave zero area tri's
8 changed files with 72 additions and 102 deletions

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@ -194,6 +194,8 @@ MINLINE int min_iiii(int a, int b, int c, int d);
MINLINE int max_iiii(int a, int b, int c, int d);
MINLINE float signf(float f);
MINLINE int signum_i_ex(float a, float eps);
MINLINE int signum_i(float a);
MINLINE float power_of_2(float f);

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@ -60,6 +60,7 @@ float area_poly_v3(const float verts[][3], unsigned int nr);
float area_poly_v2(const float verts[][2], unsigned int nr);
float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]);
void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]);
MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
float cross_poly_v2(const float verts[][2], unsigned int nr);

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@ -33,6 +33,9 @@ void BLI_polyfill_beautify(
/* structs for reuse */
struct MemArena *arena, struct Heap *eheap, struct EdgeHash *eh);
float BLI_polyfill_beautify_quad_rotate_calc(
const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
/* avoid realloc's when creating new structures for polyfill ngons */
#define BLI_POLYFILL_ALLOC_NGON_RESERVE 64

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@ -276,5 +276,18 @@ MINLINE float signf(float f)
return (f < 0.f) ? -1.f : 1.f;
}
MINLINE int signum_i_ex(float a, float eps)
{
if (a > eps) return 1;
if (a < -eps) return -1;
else return 0;
}
MINLINE int signum_i(float a)
{
if (a > 0.0f) return 1;
if (a < 0.0f) return -1;
else return 0;
}
#endif /* __MATH_BASE_INLINE_C__ */

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@ -50,6 +50,21 @@ void cent_quad_v3(float cent[3], const float v1[3], const float v2[3], const flo
cent[2] = 0.25f * (v1[2] + v2[2] + v3[2] + v4[2]);
}
void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
{
float n1[3], n2[3];
n1[0] = v1[0] - v2[0];
n2[0] = v2[0] - v3[0];
n1[1] = v1[1] - v2[1];
n2[1] = v2[1] - v3[1];
n1[2] = v1[2] - v2[2];
n2[2] = v2[2] - v3[2];
n[0] = n1[1] * n2[2] - n1[2] * n2[1];
n[1] = n1[2] * n2[0] - n1[0] * n2[2];
n[2] = n1[0] * n2[1] - n1[1] * n2[0];
}
float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
{
float n1[3], n2[3];

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@ -165,7 +165,7 @@ static bool pf_ear_tip_check(PolyFill *pf, PolyIndex *pi_ear_tip);
static void pf_ear_tip_cut(PolyFill *pf, PolyIndex *pi_ear_tip);
BLI_INLINE eSign signum_i(float a)
BLI_INLINE eSign signum_enum(float a)
{
if (UNLIKELY(a == 0.0f))
return 0;
@ -191,7 +191,7 @@ BLI_INLINE float area_tri_signed_v2_alt_2x(const float v1[2], const float v2[2],
static eSign span_tri_v2_sign(const float v1[2], const float v2[2], const float v3[2])
{
return signum_i(area_tri_signed_v2_alt_2x(v3, v2, v1));
return signum_enum(area_tri_signed_v2_alt_2x(v3, v2, v1));
}

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@ -123,7 +123,7 @@ BLI_INLINE bool is_boundary_edge(unsigned int i_a, unsigned int i_b, const unsig
*
* \return (negative number means the edge can be rotated, lager == better).
*/
static float quad_v2_rotate_beauty_calc(
float BLI_polyfill_beautify_quad_rotate_calc(
const float v1[2], const float v2[2], const float v3[2], const float v4[2])
{
/* not a loop (only to be able to break out) */
@ -150,24 +150,16 @@ static float quad_v2_rotate_beauty_calc(
}
}
if (is_zero_a == false && is_zero_b == false) {
/* both tri's are valid, check we make a concave quad */
if (!is_quad_convex_v2(v1, v2, v3, v4)) {
break;
}
/* one of the tri's was degenerate, check we're not rotating
* into a different degenerate shape or flipping the face */
if ((fabsf(area_2x_123) <= FLT_EPSILON) || (fabsf(area_2x_134) <= FLT_EPSILON)) {
/* one of the new rotations is degenerate */
break;
}
else {
/* one of the tri's was degenerate, chech we're not rotating
* into a different degenerate shape or flipping the face */
if ((fabsf(area_2x_123) <= FLT_EPSILON) || (fabsf(area_2x_134) <= FLT_EPSILON)) {
/* one of the new rotations is degenerate */
break;
}
if ((area_2x_123 >= 0.0f) != (area_2x_134 >= 0.0f)) {
/* rotation would cause flipping */
break;
}
if ((area_2x_123 >= 0.0f) != (area_2x_134 >= 0.0f)) {
/* rotation would cause flipping */
break;
}
{
@ -225,7 +217,7 @@ static float polyedge_rotate_beauty_calc(
v2 = coords[e->verts[0]];
v4 = coords[e->verts[1]];
return quad_v2_rotate_beauty_calc(v1, v2, v3, v4);
return BLI_polyfill_beautify_quad_rotate_calc(v1, v2, v3, v4);
}
static void polyedge_beauty_cost_update_single(

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@ -37,6 +37,7 @@
#include "BLI_math.h"
#include "BLI_heap.h"
#include "BLI_polyfill2d_beautify.h"
#include "MEM_guardedalloc.h"
@ -131,13 +132,16 @@ static float bm_edge_calc_rotate_beauty__area(
/* not a loop (only to be able to break out) */
do {
float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2];
bool is_zero_a, is_zero_b;
/* first get the 2d values */
{
const float eps = 1e-5;
float no_a[3], no_b[3];
float no[3];
float axis_mat[3][3];
float no_scale;
cross_tri_v3(no_a, v2, v3, v4);
cross_tri_v3(no_b, v2, v4, v1);
// printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
BLI_assert((ELEM(v1, v2, v3, v4) == false) &&
@ -145,100 +149,40 @@ static float bm_edge_calc_rotate_beauty__area(
(ELEM(v3, v1, v2, v4) == false) &&
(ELEM(v4, v1, v2, v3) == false));
is_zero_a = (normal_tri_v3(no_a, v2, v3, v4) <= FLT_EPSILON);
is_zero_b = (normal_tri_v3(no_b, v2, v4, v1) <= FLT_EPSILON);
if (LIKELY(is_zero_a == false && is_zero_b == false)) {
add_v3_v3v3(no, no_a, no_b);
if (UNLIKELY(normalize_v3(no) <= FLT_EPSILON)) {
break;
}
}
else if (is_zero_a == false) {
copy_v3_v3(no, no_a);
}
else if (is_zero_b == false) {
copy_v3_v3(no, no_b);
}
else {
/* both zero area, no useful normal can be calculated */
add_v3_v3v3(no, no_a, no_b);
if (UNLIKELY((no_scale = normalize_v3(no)) <= FLT_EPSILON)) {
break;
}
// { float a = angle_normalized_v3v3(no_a, no_b); printf("~ %.7f\n", a); fflush(stdout);}
axis_dominant_v3_to_m3(axis_mat, no);
mul_v2_m3v3(v1_xy, axis_mat, v1);
mul_v2_m3v3(v2_xy, axis_mat, v2);
mul_v2_m3v3(v3_xy, axis_mat, v3);
mul_v2_m3v3(v4_xy, axis_mat, v4);
}
// printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
if (is_zero_a == false && is_zero_b == false) {
/* both tri's are valid, check we make a concave quad */
if (!is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) {
break;
}
}
else {
/* one of the tri's was degenerate, chech we're not rotating
* into a different degenerate shape or flipping the face */
float area_a, area_b;
area_a = cross_tri_v2(v1_xy, v2_xy, v3_xy);
area_b = cross_tri_v2(v1_xy, v3_xy, v4_xy);
if ((fabsf(area_a) <= FLT_EPSILON) || (fabsf(area_b) <= FLT_EPSILON)) {
/* one of the new rotations is degenerate */
break;
}
if ((area_a >= 0.0f) != (area_b >= 0.0f)) {
/* rotation would cause flipping */
/**
* Check if input faces are already flipped.
* Logic for 'signum_i' addition is:
*
* Accept:
* - (1, 1) or (-1, -1): same side (common case).
* - (-1/1, 0): one degenerate, OK since we may rotate into a valid state.
*
* Ignore:
* - (-1, 1): opposite winding, ignore.
* - ( 0, 0): both degenerate, ignore.
*
* \note The cross product is divided by 'no_scale'
* so the rotation calculation is scale independent.
*/
if (!(signum_i_ex(cross_tri_v2(v2_xy, v3_xy, v4_xy) / no_scale, eps) +
signum_i_ex(cross_tri_v2(v2_xy, v4_xy, v1_xy) / no_scale, eps)))
{
break;
}
}
{
/* testing rule: the area divided by the perimeter,
* check if (1-3) beats the existing (2-4) edge rotation */
float area_a, area_b;
float prim_a, prim_b;
float fac_24, fac_13;
float len_12, len_23, len_34, len_41, len_24, len_13;
/* edges around the quad */
len_12 = len_v2v2(v1_xy, v2_xy);
len_23 = len_v2v2(v2_xy, v3_xy);
len_34 = len_v2v2(v3_xy, v4_xy);
len_41 = len_v2v2(v4_xy, v1_xy);
/* edges crossing the quad interior */
len_13 = len_v2v2(v1_xy, v3_xy);
len_24 = len_v2v2(v2_xy, v4_xy);
/* note, area is in fact (area * 2),
* but in this case its OK, since we're comparing ratios */
/* edge (2-4), current state */
area_a = fabsf(cross_tri_v2(v2_xy, v3_xy, v4_xy));
area_b = fabsf(cross_tri_v2(v2_xy, v4_xy, v1_xy));
prim_a = len_23 + len_34 + len_24;
prim_b = len_41 + len_12 + len_24;
fac_24 = (area_a / prim_a) + (area_b / prim_b);
/* edge (1-3), new state */
area_a = fabsf(cross_tri_v2(v1_xy, v2_xy, v3_xy));
area_b = fabsf(cross_tri_v2(v1_xy, v3_xy, v4_xy));
prim_a = len_12 + len_23 + len_13;
prim_b = len_34 + len_41 + len_13;
fac_13 = (area_a / prim_a) + (area_b / prim_b);
/* negative number if (1-3) is an improved state */
return fac_24 - fac_13;
}
return BLI_polyfill_beautify_quad_rotate_calc(v1_xy, v2_xy, v3_xy, v4_xy);
} while (false);
return FLT_MAX;