Various icon adjustments
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parent
ea3d7a7f58
commit
9d873fc3de
Notes:
blender-bot
2023-02-14 07:08:29 +01:00
Referenced by commit 48fb7e9635
, T53831: Fixed vertical line alignment & expand Collection and Scene buttons position.
Referenced by issue #50985, Rendering volume scatter with GPU OpenCL comes to an halt after a few seconds
Referenced by issue #50988, GPU/CPU difference when rendering with 1spp
Referenced by issue #50948, UI - Menu icons are no longer aligned
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@ -3913,6 +3913,8 @@ uiBut *uiDefIconTextButO_ptr(uiBlock *block, int type, wmOperatorType *ot, int o
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uiBut *uiDefIconTextButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip)
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{
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wmOperatorType *ot = WM_operatortype_find(opname, 0);
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if (str[0] == '\0')
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return uiDefIconButO_ptr(block, type, ot, opcontext, icon, x, y, width, height, tip);
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return uiDefIconTextButO_ptr(block, type, ot, opcontext, icon, str, x, y, width, height, tip);
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}
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@ -1274,7 +1274,7 @@ static void ui_item_rna_size(
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if (!w) {
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if (type == PROP_ENUM && icon_only) {
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w = ui_text_icon_width(layout, "", ICON_BLANK1, 0);
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w += 0.5f * UI_UNIT_X;
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w += 0.6f * UI_UNIT_X;
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}
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else {
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w = ui_text_icon_width(layout, name, icon, 0);
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@ -430,7 +430,7 @@ static void template_ID(
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uiLayoutRow(layout, true);
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}
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else if (flag & UI_ID_BROWSE) {
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but = uiDefBlockButN(block, id_search_menu, MEM_dupallocN(template), "", 0, 0, UI_UNIT_X * 1.5, UI_UNIT_Y,
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but = uiDefBlockButN(block, id_search_menu, MEM_dupallocN(template), "", 0, 0, UI_UNIT_X * 1.6, UI_UNIT_Y,
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TIP_(template_id_browse_tip(type)));
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ui_def_but_icon(but, RNA_struct_ui_icon(type), UI_HAS_ICON);
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/* default dragging of icon for id browse buttons */
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@ -873,15 +873,18 @@ static void widget_draw_icon(
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if (icon && icon != ICON_BLANK1) {
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float ofs = 1.0f / aspect;
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if (but->drawflag & UI_BUT_ICON_LEFT || ui_block_is_pie_menu(but->block)) {
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if (but->drawflag & UI_BUT_ICON_LEFT) {
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if (but->block->flag & UI_BLOCK_LOOP) {
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if (but->type == UI_BTYPE_SEARCH_MENU)
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xs = rect->xmin + 4.0f * ofs;
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else
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xs = rect->xmin + 2.0f * ofs;
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xs = rect->xmin + ofs;
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}
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else {
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xs = rect->xmin + 2.0f * ofs;
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if (but->dt == UI_EMBOSS_NONE || but->type == UI_BTYPE_LABEL)
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xs = rect->xmin + 2.0f * ofs;
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else
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xs = rect->xmin + 4.0f * ofs;
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}
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ys = (rect->ymin + rect->ymax - height) / 2.0f;
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}
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@ -1749,7 +1749,7 @@ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
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RNA_pointer_create(&(scr->id), &RNA_Area, sa, &areaptr);
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uiDefButR(block, UI_BTYPE_MENU, 0, "", xco, yco, 1.5 * U.widget_unit, U.widget_unit,
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uiDefButR(block, UI_BTYPE_MENU, 0, "", xco, yco, 1.6 * U.widget_unit, U.widget_unit,
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&areaptr, "type", 0, 0.0f, 0.0f, 0.0f, 0.0f, "");
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return xco + 1.7 * U.widget_unit;
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@ -1040,9 +1040,6 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
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struct DrawIconArg arg;
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float aspect;
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/* icons tiny bit away from text */
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x -= 0.15f * UI_UNIT_Y;
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/* make function calls a bit compacter */
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arg.block = block;
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arg.id = tselem->id;
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@ -1053,8 +1050,10 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
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/* placement of icons, copied from interface_widgets.c */
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aspect = (0.8f * UI_UNIT_Y) / ICON_DEFAULT_HEIGHT;
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arg.x = x = x + 4.0f * aspect;
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arg.y = y = y + 0.1f * UI_UNIT_Y;
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x += 2.0f * aspect;
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y += 2.0f * aspect;
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arg.x = x = x;
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arg.y = y = y;
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if (tselem->type) {
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switch (tselem->type) {
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@ -1389,9 +1388,9 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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glColor4ub(255, 255, 255, 100);
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UI_draw_roundbox(
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(float) *offsx - 1.0f * ufac,
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(float) *offsx + 1.0f * ufac,
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(float)ys + 1.0f * ufac,
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(float)*offsx + UI_UNIT_X - 2.0f * ufac,
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(float)*offsx + UI_UNIT_X - 1.0f * ufac,
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(float)ys + UI_UNIT_Y - ufac,
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(float)UI_UNIT_Y / 2.0f - ufac);
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glEnable(GL_BLEND); /* roundbox disables */
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@ -1536,9 +1535,9 @@ static void outliner_draw_tree_element(
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if (active != OL_DRAWSEL_NONE) {
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox(
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(float)startx + UI_UNIT_X,
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(float)startx + UI_UNIT_X + 1.0f * ufac,
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(float)*starty + 1.0f * ufac,
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(float)startx + 2.0f * UI_UNIT_X - 2.0f * ufac,
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(float)startx + 2.0f * UI_UNIT_X - 1.0f * ufac,
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(float)*starty + UI_UNIT_Y - 1.0f * ufac,
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UI_UNIT_Y / 2.0f - 1.0f * ufac);
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glEnable(GL_BLEND); /* roundbox disables it */
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@ -1549,16 +1548,13 @@ static void outliner_draw_tree_element(
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/* open/close icon, only when sublevels, except for scene */
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if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) || (te->flag & TE_LAZY_CLOSED)) {
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int icon_x;
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if (tselem->type == 0 && ELEM(te->idcode, ID_OB, ID_SCE))
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icon_x = startx;
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else
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icon_x = startx + 5 * ufac;
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icon_x = startx;
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// icons a bit higher
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if (TSELEM_OPEN(tselem, soops))
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UI_icon_draw((float)icon_x, (float)*starty + 2 * ufac, ICON_DISCLOSURE_TRI_DOWN);
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UI_icon_draw((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_DOWN);
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else
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UI_icon_draw((float)icon_x, (float)*starty + 2 * ufac, ICON_DISCLOSURE_TRI_RIGHT);
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UI_icon_draw((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_RIGHT);
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}
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offsx += UI_UNIT_X;
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@ -1568,7 +1564,7 @@ static void outliner_draw_tree_element(
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tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, 1.0f);
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offsx += UI_UNIT_X;
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offsx += UI_UNIT_X + 2 * ufac;
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}
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else
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offsx += 2 * ufac;
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@ -1576,16 +1572,16 @@ static void outliner_draw_tree_element(
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if (tselem->type == 0 && ID_IS_LINKED_DATABLOCK(tselem->id)) {
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glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
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if (tselem->id->tag & LIB_TAG_MISSING) {
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UI_icon_draw((float)startx + offsx, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN);
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UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN);
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}
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else if (tselem->id->tag & LIB_TAG_INDIRECT) {
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UI_icon_draw((float)startx + offsx, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT);
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UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT);
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}
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else {
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UI_icon_draw((float)startx + offsx, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT);
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UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT);
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}
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glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
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offsx += UI_UNIT_X;
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offsx += UI_UNIT_X + 2 * ufac;
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}
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glDisable(GL_BLEND);
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@ -1757,7 +1753,7 @@ static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegio
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// gray hierarchy lines
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UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f);
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starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y / 2 - OL_Y_OFFSET;
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startx = 6;
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startx = UI_UNIT_X / 2 - 1.0f;
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outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);
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// items themselves
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