This option limits visibility of the glew.h header to just bf_gpu and intern_gawain

this is to highlight areas in the code that still directly do opengl calls or use
opengl types.

This is in preparation for supporting alternative rendering back-ends.

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D3304
This commit is contained in:
Ray molenkamp 2018-06-15 20:17:16 -06:00
parent 01f576e87b
commit 9d876960e8
5 changed files with 30 additions and 4 deletions

View File

@ -458,11 +458,13 @@ endif()
# OpenGL
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
mark_as_advanced(
WITH_OPENGL
WITH_GLEW_ES
WITH_GL_EGL
WITH_GL_PROFILE_ES20
@ -1003,6 +1005,10 @@ endif()
find_package(OpenGL)
blender_include_dirs_sys("${OPENGL_INCLUDE_DIR}")
if(WITH_OPENGL)
add_definitions(-DWITH_OPENGL)
endif()
if(WITH_SYSTEM_GLES)
find_package_wrapper(OpenGLES)
endif()

View File

@ -1,3 +1,10 @@
# WITH_OPENGL limits the visibility of the opengl headers to just gawain and bg_gpu,
# to more easily highlight codepadths in other libraries that need to be refactored,
# bf_intern_gawain is allowed to have opengl regardless of this option.
if(NOT WITH_OPENGL)
add_definitions(-DWITH_OPENGL)
endif()
set(INC
gawain

View File

@ -20,7 +20,10 @@
#define TRUST_NO_ONE 1
#endif
#include <GL/glew.h>
#if defined(WITH_OPENGL)
#include <GL/glew.h>
#endif
#include <stdbool.h>
#include <stdint.h>

View File

@ -23,6 +23,14 @@
#
# ***** END GPL LICENSE BLOCK *****
# WITH_OPENGL limits the visibility of the opengl headers to just gawain and bg_gpu,
# to more easily highlight codepadths in other libraries that need to be refactored,
# bf_gpu is allowed to have opengl regardless of this option.
if(NOT WITH_OPENGL)
add_definitions(-DWITH_OPENGL)
endif()
set(INC
.
../blenkernel

View File

@ -32,10 +32,12 @@
#ifndef __GPU_GLEW_H__
#define __GPU_GLEW_H__
#include "glew-mx.h"
#if defined(WITH_OPENGL)
#include "glew-mx.h"
#ifndef WITH_LEGACY_OPENGL
#include "GPU_legacy_stubs.h"
#ifndef WITH_LEGACY_OPENGL
#include "GPU_legacy_stubs.h"
#endif
#endif
#endif /* __GPU_GLEW_H__ */