Cleanup: removed 7-year-old commented-out code marked 'for now'
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@ -879,10 +879,6 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
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float offset;
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float unitfac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset);
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/* for now, only show when debugging driver... */
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// if ((driver->flag & DRIVER_FLAG_SHOWDEBUG) == 0)
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// return;
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const uint shdr_pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
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