template id previews: changes for consistency with icon views template

- elongate the buttons to acomodate the icon without the label overlapping.
- removing the blue background
- adding a consistent margin all around the popup
This commit is contained in:
Inês Almeida 2015-05-25 21:55:48 +01:00
parent 32cf18d9a2
commit 9e850addae
2 changed files with 7 additions and 15 deletions

View File

@ -187,7 +187,7 @@ static uiBlock *id_search_menu(bContext *C, ARegion *ar, void *arg_litem)
/* preview thumbnails */
if (template.prv_rows > 0 && template.prv_cols > 0) {
int w = 4 * U.widget_unit * template.prv_cols;
int h = 4 * U.widget_unit * template.prv_rows;
int h = ((int)(5.25f * U.widget_unit)) * template.prv_rows;
/* fake button, it holds space for search items */
uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 26, w, h, NULL, 0, 0, 0, 0, NULL);

View File

@ -4112,15 +4112,20 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state)
{
rcti trect = *rect, bg_rect;
rcti trect = *rect;
const float text_size = 0.2f * BLI_rcti_size_y(rect);
float font_dims[2] = {0.0f, 0.0f};
uiWidgetType *wt = widget_type(UI_WTYPE_MENU_ITEM);
/* drawing button background */
wt->state(wt, state);
wt->draw(&wt->wcol, rect, 0, 0);
/* draw icon in rect above the space reserved for the label */
rect->ymin += text_size;
glEnable(GL_BLEND);
widget_draw_preview(iconid, 1.0f, rect);
glDisable(GL_BLEND);
BLF_width_and_height(fstyle->uifont_id, name, BLF_DRAW_STR_DUMMY_MAX, &font_dims[0], &font_dims[1]);
@ -4132,19 +4137,6 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
if (trect.xmax > rect->xmax - PREVIEW_PAD)
trect.xmax = rect->xmax - PREVIEW_PAD;
bg_rect = trect;
bg_rect.xmin = rect->xmin + PREVIEW_PAD;
bg_rect.ymin = rect->ymin + PREVIEW_PAD;
bg_rect.xmax = rect->xmax - PREVIEW_PAD;
bg_rect.ymax += PREVIEW_PAD / 2;
if (bg_rect.xmax > rect->xmax - PREVIEW_PAD)
bg_rect.xmax = rect->xmax - PREVIEW_PAD;
glColor4ubv((unsigned char *)wt->wcol_theme->inner_sel);
glRecti(bg_rect.xmin, bg_rect.ymin, bg_rect.xmax, bg_rect.ymax);
glDisable(GL_BLEND);
{
char drawstr[UI_MAX_DRAW_STR];
const float okwidth = (float)BLI_rcti_size_x(&trect);