We're nov 2.72b
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blender-bot
2023-02-14 11:21:40 +01:00
Referenced by issue #49887, Middle Mouse button for Rotate 3D view does not work (Mouse: Logitech MX Anywhere 2) Referenced by issue #47040, faces disappeared and could not be created Referenced by issue #44134, Weight paint colourization scheme not being displayed in "Weight Paint" mode Referenced by issue #43800, KX_Camera.getScreenVect() returns incorrect results if called after camera has been moved on the same frame. Referenced by issue #43558, Brush fails in some perspectives and in certain distances from the object. Referenced by issue #43454, Brush changes the tone color to choose a texture. Referenced by issue #43397, Math node - result is 0 Referenced by issue #43122, Shrinkwrap modifier confusion on linked meshes Referenced by issue #43097, 2.72 not detecting CUDA? Referenced by issue #43086, UV Mapping Problem when using Nodes in GE Referenced by issue #43078, Proxy file doesn't respect the strip Color Space or Sequence's Referenced by issue #43046, Bool modifier must get re-applied when opening a file Referenced by issue #43048, Crashes when trying to start game engine Referenced by issue #43032, Text editor arbitrarily adds/deletes characters and entire lines when a script is executed Referenced by issue #43033, VideoTexture module repeated loading of images causes memory leak Referenced by issue #43004, Spot light scale and rendering problem Referenced by issue #42989, Viewing normal map in viewport causes weird colours in UI Referenced by issue #42963, One pixel errors when baking displacement map Referenced by issue #42965, Stacked UV faces don't display the normals properly when one set of stacked faces has been rotated 180 degrees. Referenced by issue #42970, o blender nao inicia nenhuma das versões muito menos instala Referenced by issue #42953, Crash: Ubuntu 14.04 x64 Selection of any object Referenced by issue #42927, Triangulate fails following edge sub-divide Referenced by issue #42890, User Preferences ( BUG ) Referenced by issue #42891, Blender Internal Material Node Referenced by issue #42878, OSL hard crash Referenced by issue #42887, Nvidia GTX 9XX not recognized in Blender (2.73) Referenced by issue #42822, constraint transform dont use local axis Referenced by issue #42795, Crash with huge texture sizes, doesn't crash when same texture is split up and put on different objects Referenced by issue #42798, "snap onto itself" problem Referenced by issue #42780, Undo inserted keyframes of Linked Objects Closes Blender Referenced by issue #42768, Crash on 2013 Macbook Air 13 inch running OS X 10.10.1 and Blender 2.72 Referenced by issue #42756, texture paint crash Referenced by issue #42744, Sapling:Add Tree Referenced by issue #42745, Cross Effect Strip Referenced by issue #42749, Blender crashes on high poly count while rendering with cycles (even in viewport) Referenced by issue #42754, UI Bug with Full Window mode Referenced by issue #42740, result of pressing CTRL+Z while the subdivision modifier over the cube object Referenced by issue #42741, VSE Gaussian Blur on 2 axes Full Load CPU Referenced by issue #42712, Baking an object's texture is effected by the 'Exclude' option for the first render layer in the Render Layers menu. Referenced by issue #42714, Blender 2.72b closes Referenced by issue #42718, Smoke simulation rendering issues when enable Render Transparent Referenced by issue #42689, GPU rendering won't render two point lamps at once Referenced by issue #42658, Shrinkwrap modifier does not work with multiple scenes and VSE Referenced by issue #42641, Graphical fragments showing on Blender 2.71 and higher when baking. Referenced by issue #42634, Transparent shader leave traces Referenced by issue #42624, Transparent shader leave some traces when objects are overlapping Referenced by issue #42600, sequencer is sourcing wrong frame Referenced by issue #42540, save_pre not called when saving startup.blend file Referenced by issue #42533, iPhone 5s iOS8.1 - 120fps video incorrect video strip length in VSE Referenced by issue #42534, blender crash switching to texture paint Referenced by issue #42523, image has numerous users when only 1 material actually is using it Referenced by issue #42524, Unwrap crashes blender Referenced by issue #42509, Cycles GPU hair render - Cuda error: invalid value. with a "work around" descritption Referenced by issue #42515, Dynamic Paint looses cache on blendfile name change Referenced by issue #42486, Crash on opening file Referenced by issue #42490, 2D Curves and Switch Direction Referenced by issue #42469, Cycles Texture Paint mode selection crashes Referenced by issue #42437, Physics/Compound Bug Referenced by issue #42438, Solidifys flipped normals dont work with Offset Materials Referenced by issue #42420, Touchpad zoom and scroll gester using touchpad stopped working on Lenovo Thinkpad Laptop E520 Referenced by issue #42391, render output different from Viewport Rendered shading output. Referenced by issue #42390, Bugged interface Referenced by issue #42370, Problem speed ogv file in VSE Referenced by issue #42356, Changing vertex color alpha has no effect on transparency when using GLSL shading
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@ -49,7 +49,7 @@ extern "C" {
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/* used by packaging tools */
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/* can be left blank, otherwise a,b,c... etc with no quotes */
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#define BLENDER_VERSION_CHAR a
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#define BLENDER_VERSION_CHAR b
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/* alpha/beta/rc/release, docs use this */
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#define BLENDER_VERSION_CYCLE release
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