Cycles/Eeeve: unify film transparent setting
For existing files, it will use the setting from Cycles or Eevee depending on the render engine in the scene. Differential Revision: https://developer.blender.org/D4874
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@ -417,11 +417,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
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min=0.0, max=10.0,
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default=1.0,
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)
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film_transparent: BoolProperty(
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name="Transparent",
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description="World background is transparent, for compositing the render over another background",
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default=False,
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)
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film_transparent_glass: BoolProperty(
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name="Transparent Glass",
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description="Render transmissive surfaces as transparent, for compositing glass over another background",
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@ -528,31 +528,32 @@ class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
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class CYCLES_RENDER_PT_film_transparency(CyclesButtonsPanel, Panel):
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bl_label = "Transparency"
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bl_label = "Transparent"
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bl_parent_id = "CYCLES_RENDER_PT_film"
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def draw_header(self, context):
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layout = self.layout
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scene = context.scene
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cscene = scene.cycles
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rd = scene.render
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layout.prop(cscene, "film_transparent", text="")
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layout.prop(rd, "film_transparent", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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rd = scene.render
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cscene = scene.cycles
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layout.active = cscene.film_transparent
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layout.active = rd.film_transparent
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col = layout.column()
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col.prop(cscene, "film_transparent_glass", text="Transparent Glass")
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sub = col.column()
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sub.active = cscene.film_transparent and cscene.film_transparent_glass
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sub.active = rd.film_transparent and cscene.film_transparent_glass
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sub.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
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@ -1354,16 +1354,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, bool update_all)
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}
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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/* when doing preview render check for BI's transparency settings,
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* this is so because Blender's preview render routines are not able
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* to tweak all cycles's settings depending on different circumstances
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*/
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if (b_engine.is_preview() == false)
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background->transparent = get_boolean(cscene, "film_transparent");
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else
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background->transparent = b_scene.render().alpha_mode() ==
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BL::RenderSettings::alpha_mode_TRANSPARENT;
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background->transparent = b_scene.render().film_transparent();
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if (background->transparent) {
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background->transparent_glass = get_boolean(cscene, "film_transparent_glass");
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@ -123,7 +123,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern):
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scene.collection.objects.link(light)
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scene.render.engine = 'CYCLES'
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scene.cycles.film_transparent = True
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scene.render.film_transparent = True
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# TODO: define Cycles world?
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scene.render.image_settings.file_format = 'PNG'
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@ -850,9 +850,6 @@ class CLIP_OT_setup_tracking_scene(Operator):
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# Ensure no nodes were created on the position of existing node.
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self._offsetNodes(tree)
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if hasattr(scene, "cycles"):
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scene.cycles.film_transparent = True
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@staticmethod
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def _createMesh(collection, name, vertices, faces):
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from bpy_extras.io_utils import unpack_list
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@ -495,7 +495,7 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
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col = layout.column()
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col.prop(rd, "filter_size")
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col.prop(rd, "alpha_mode", text="Alpha")
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col.prop(rd, "film_transparent", text="Transparent")
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class RENDER_PT_eevee_film_overscan(RenderButtonsPanel, Panel):
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@ -573,7 +573,7 @@ class RENDER_PT_opengl_film(RenderButtonsPanel, Panel):
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layout.use_property_decorate = False # No animation.
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rd = context.scene.render
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layout.prop(rd, "alpha_mode")
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layout.prop(rd, "film_transparent", text="Transparent")
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class RENDER_PT_opengl_lighting(RenderButtonsPanel, Panel):
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@ -27,7 +27,7 @@
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* \note Use #STRINGIFY() rather than defining with quotes.
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*/
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#define BLENDER_VERSION 280
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#define BLENDER_SUBVERSION 67
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#define BLENDER_SUBVERSION 68
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/** Several breakages with 280, e.g. collections vs layers. */
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#define BLENDER_MINVERSION 280
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#define BLENDER_MINSUBVERSION 0
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@ -396,6 +396,20 @@ void blo_do_versions_cycles(FileData *UNUSED(fd), Library *UNUSED(lib), Main *bm
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}
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}
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}
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if (!MAIN_VERSION_ATLEAST(bmain, 280, 68)) {
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/* Unify Cycles and EEVEE Film Transparency. */
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for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
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if (STREQ(scene->r.engine, RE_engine_id_CYCLES)) {
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IDProperty *cscene = cycles_properties_from_ID(&scene->id);
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if (cscene) {
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bool cycles_film_transparency = cycles_property_boolean(
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cscene, "film_transparent", false);
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scene->r.alphamode = cycles_film_transparency ? R_ALPHAPREMUL : R_ADDSKY;
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}
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}
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}
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}
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}
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void do_versions_after_linking_cycles(Main *bmain)
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@ -125,13 +125,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
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/* Render with transparent background. */
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freestyle_scene->r.alphamode = R_ALPHAPREMUL;
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if (STREQ(freestyle_scene->r.engine, RE_engine_id_CYCLES)) {
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PointerRNA freestyle_scene_ptr;
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RNA_id_pointer_create(&freestyle_scene->id, &freestyle_scene_ptr);
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PointerRNA freestyle_cycles_ptr = RNA_pointer_get(&freestyle_scene_ptr, "cycles");
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RNA_boolean_set(&freestyle_cycles_ptr, "film_transparent", 1);
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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printf("%s: %d thread(s)\n", __func__, BKE_render_num_threads(&freestyle_scene->r));
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}
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@ -5498,16 +5498,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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StructRNA *srna;
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PropertyRNA *prop;
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static const EnumPropertyItem alpha_mode_items[] = {
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{R_ADDSKY, "SKY", 0, "Sky", "Transparent pixels are filled with sky color"},
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{R_ALPHAPREMUL,
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"TRANSPARENT",
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0,
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"Transparent",
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"World background is transparent with premultiplied alpha"},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem display_mode_items[] = {
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{R_OUTPUT_SCREEN,
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"SCREEN",
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@ -5735,11 +5725,12 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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prop, "Filter Size", "Width over which the reconstruction filter combines samples");
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RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
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prop = RNA_def_property(srna, "alpha_mode", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "alphamode");
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RNA_def_property_enum_items(prop, alpha_mode_items);
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prop = RNA_def_property(srna, "film_transparent", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "alphamode", R_ALPHAPREMUL);
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RNA_def_property_ui_text(
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prop, "Alpha Mode", "Representation of alpha information in the RGBA pixels");
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prop,
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"Transparent",
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"World background is transparent, for compositing the render over another background");
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RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
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prop = RNA_def_property(srna, "use_freestyle", PROP_BOOLEAN, PROP_NONE);
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