Cycles/Eeeve: unify film transparent setting

For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.

Differential Revision: https://developer.blender.org/D4874
This commit is contained in:
Jeroen Bakker 2019-05-16 17:03:16 +02:00 committed by Brecht Van Lommel
parent 2ee762344f
commit 9f6670ca37
10 changed files with 30 additions and 48 deletions

View File

@ -417,11 +417,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min=0.0, max=10.0,
default=1.0,
)
film_transparent: BoolProperty(
name="Transparent",
description="World background is transparent, for compositing the render over another background",
default=False,
)
film_transparent_glass: BoolProperty(
name="Transparent Glass",
description="Render transmissive surfaces as transparent, for compositing glass over another background",

View File

@ -528,31 +528,32 @@ class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_film_transparency(CyclesButtonsPanel, Panel):
bl_label = "Transparency"
bl_label = "Transparent"
bl_parent_id = "CYCLES_RENDER_PT_film"
def draw_header(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles
rd = scene.render
layout.prop(cscene, "film_transparent", text="")
layout.prop(rd, "film_transparent", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
rd = scene.render
cscene = scene.cycles
layout.active = cscene.film_transparent
layout.active = rd.film_transparent
col = layout.column()
col.prop(cscene, "film_transparent_glass", text="Transparent Glass")
sub = col.column()
sub.active = cscene.film_transparent and cscene.film_transparent_glass
sub.active = rd.film_transparent and cscene.film_transparent_glass
sub.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")

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@ -1354,16 +1354,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, bool update_all)
}
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
/* when doing preview render check for BI's transparency settings,
* this is so because Blender's preview render routines are not able
* to tweak all cycles's settings depending on different circumstances
*/
if (b_engine.is_preview() == false)
background->transparent = get_boolean(cscene, "film_transparent");
else
background->transparent = b_scene.render().alpha_mode() ==
BL::RenderSettings::alpha_mode_TRANSPARENT;
background->transparent = b_scene.render().film_transparent();
if (background->transparent) {
background->transparent_glass = get_boolean(cscene, "film_transparent_glass");

View File

@ -123,7 +123,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern):
scene.collection.objects.link(light)
scene.render.engine = 'CYCLES'
scene.cycles.film_transparent = True
scene.render.film_transparent = True
# TODO: define Cycles world?
scene.render.image_settings.file_format = 'PNG'

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@ -850,9 +850,6 @@ class CLIP_OT_setup_tracking_scene(Operator):
# Ensure no nodes were created on the position of existing node.
self._offsetNodes(tree)
if hasattr(scene, "cycles"):
scene.cycles.film_transparent = True
@staticmethod
def _createMesh(collection, name, vertices, faces):
from bpy_extras.io_utils import unpack_list

View File

@ -495,7 +495,7 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
col = layout.column()
col.prop(rd, "filter_size")
col.prop(rd, "alpha_mode", text="Alpha")
col.prop(rd, "film_transparent", text="Transparent")
class RENDER_PT_eevee_film_overscan(RenderButtonsPanel, Panel):
@ -573,7 +573,7 @@ class RENDER_PT_opengl_film(RenderButtonsPanel, Panel):
layout.use_property_decorate = False # No animation.
rd = context.scene.render
layout.prop(rd, "alpha_mode")
layout.prop(rd, "film_transparent", text="Transparent")
class RENDER_PT_opengl_lighting(RenderButtonsPanel, Panel):

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@ -27,7 +27,7 @@
* \note Use #STRINGIFY() rather than defining with quotes.
*/
#define BLENDER_VERSION 280
#define BLENDER_SUBVERSION 67
#define BLENDER_SUBVERSION 68
/** Several breakages with 280, e.g. collections vs layers. */
#define BLENDER_MINVERSION 280
#define BLENDER_MINSUBVERSION 0

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@ -396,6 +396,20 @@ void blo_do_versions_cycles(FileData *UNUSED(fd), Library *UNUSED(lib), Main *bm
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 68)) {
/* Unify Cycles and EEVEE Film Transparency. */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, RE_engine_id_CYCLES)) {
IDProperty *cscene = cycles_properties_from_ID(&scene->id);
if (cscene) {
bool cycles_film_transparency = cycles_property_boolean(
cscene, "film_transparent", false);
scene->r.alphamode = cycles_film_transparency ? R_ALPHAPREMUL : R_ADDSKY;
}
}
}
}
}
void do_versions_after_linking_cycles(Main *bmain)

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@ -125,13 +125,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
/* Render with transparent background. */
freestyle_scene->r.alphamode = R_ALPHAPREMUL;
if (STREQ(freestyle_scene->r.engine, RE_engine_id_CYCLES)) {
PointerRNA freestyle_scene_ptr;
RNA_id_pointer_create(&freestyle_scene->id, &freestyle_scene_ptr);
PointerRNA freestyle_cycles_ptr = RNA_pointer_get(&freestyle_scene_ptr, "cycles");
RNA_boolean_set(&freestyle_cycles_ptr, "film_transparent", 1);
}
if (G.debug & G_DEBUG_FREESTYLE) {
printf("%s: %d thread(s)\n", __func__, BKE_render_num_threads(&freestyle_scene->r));
}

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@ -5498,16 +5498,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
static const EnumPropertyItem alpha_mode_items[] = {
{R_ADDSKY, "SKY", 0, "Sky", "Transparent pixels are filled with sky color"},
{R_ALPHAPREMUL,
"TRANSPARENT",
0,
"Transparent",
"World background is transparent with premultiplied alpha"},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem display_mode_items[] = {
{R_OUTPUT_SCREEN,
"SCREEN",
@ -5735,11 +5725,12 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop, "Filter Size", "Width over which the reconstruction filter combines samples");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "alpha_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "alphamode");
RNA_def_property_enum_items(prop, alpha_mode_items);
prop = RNA_def_property(srna, "film_transparent", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "alphamode", R_ALPHAPREMUL);
RNA_def_property_ui_text(
prop, "Alpha Mode", "Representation of alpha information in the RGBA pixels");
prop,
"Transparent",
"World background is transparent, for compositing the render over another background");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
prop = RNA_def_property(srna, "use_freestyle", PROP_BOOLEAN, PROP_NONE);