Edit Mesh: multi-object faces_shade_flat support by Pablo Dobarro

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3219
This commit is contained in:
Dalai Felinto 2018-05-08 10:12:17 +02:00
parent 853e55b043
commit 9fc0c0c3de
Notes: blender-bot 2023-02-14 12:01:57 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 13 additions and 4 deletions

View File

@ -2294,12 +2294,21 @@ void MESH_OT_faces_shade_smooth(wmOperatorType *ot)
static int edbm_faces_shade_flat_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
mesh_set_smooth_faces(em, 0);
if (em->bm->totfacesel == 0) {
continue;
}
EDBM_update_generic(em, false, false);
mesh_set_smooth_faces(em, 0);
EDBM_update_generic(em, false, false);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}