Fix T63278 Eevee: LookDev: Volumetric on even if Scene World is off

This commit is contained in:
Clément Foucault 2019-04-04 17:17:40 +02:00
parent 3b2ea26554
commit 9fdc16e204
Notes: blender-bot 2023-02-14 12:01:57 +01:00
Referenced by issue #63278, Eevee LookDev Mode -> Shading -> Scene World toggled off, volume absorption applied regardless
1 changed files with 1 additions and 1 deletions

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@ -391,7 +391,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* World Volumetric */
struct World *wo = scene->world;
if (wo != NULL && wo->use_nodes && wo->nodetree) {
if (wo != NULL && wo->use_nodes && wo->nodetree && !LOOK_DEV_STUDIO_LIGHT_ENABLED(draw_ctx->v3d)) {
struct GPUMaterial *mat = EEVEE_material_world_volume_get(scene, wo);
grp = DRW_shgroup_material_empty_tri_batch_create(mat,