fix T52065: Joint ID was generated wrong for bone animation exports
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blender-bot
2023-02-14 12:01:57 +01:00
Referenced by issue #52065, Collada Animation Export Failure
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@ -530,7 +530,7 @@ void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_
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addSampler(sampler);
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std::string target = translate_id(bone_name) + "/transform";
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std::string target = get_joint_id(bone, ob_arm) + "/transform";
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addChannel(COLLADABU::URI(empty, sampler_id), target);
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closeAnimation();
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