fix T52065: Joint ID was generated wrong for bone animation exports

This commit is contained in:
Gaia Clary 2017-07-17 16:39:33 +02:00
parent 06505c5264
commit 9feeb14e91
Notes: blender-bot 2023-02-14 12:01:57 +01:00
Referenced by issue #52065, Collada Animation Export Failure
1 changed files with 1 additions and 1 deletions

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@ -530,7 +530,7 @@ void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_
addSampler(sampler);
std::string target = translate_id(bone_name) + "/transform";
std::string target = get_joint_id(bone, ob_arm) + "/transform";
addChannel(COLLADABU::URI(empty, sampler_id), target);
closeAnimation();