Fix T45080: Scale of exported .fbx is wrong in 2.75.

Man... this scaling issue becomes ridiculous!

Tried to fix it again also regarding (what is supposed to be) FBX scale/units handling.
Since we store Blender's unit system (with 1BU == 1m in case of none) as the UnitScaleFactor
element, we actually *do not* have to also scale objects themselves... In theory.

Since I have to wait hours here to get my UE4 repo updated and rebuild the monster,
comitting this now, we'll see later for FBXSDK behavior.
This commit is contained in:
Bastien Montagne 2015-06-15 16:31:12 +02:00 committed by Sergey Sharybin
parent fe47d3d493
commit 01b3093135
Notes: blender-bot 2023-02-14 19:56:27 +01:00
Referenced by issue #45080, Scale of exported .fbx is wrong in 2.75
3 changed files with 16 additions and 10 deletions

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@ -61,7 +61,9 @@ from .fbx_utils import (
FBX_LIGHT_TYPES, FBX_LIGHT_DECAY_TYPES,
RIGHT_HAND_AXES, FBX_FRAMERATES,
# Miscellaneous utils.
PerfMon, units_convertor, units_convertor_iter, matrix4_to_array, similar_values, similar_values_iter,
PerfMon,
units_blender_to_fbx_factor, units_convertor, units_convertor_iter,
matrix4_to_array, similar_values, similar_values_iter,
# Mesh transform helpers.
vcos_transformed_gen, nors_transformed_gen,
# UUID from key.
@ -2612,8 +2614,8 @@ def fbx_header_elements(root, scene_data, time=None):
props = elem_properties(global_settings)
up_axis, front_axis, coord_axis = RIGHT_HAND_AXES[scene_data.settings.to_axes]
# Currently not sure about that, but looks like default unit of FBX is cm...
scale_factor_org = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
scale_factor = scene_data.settings.global_scale
scale_factor_org = units_blender_to_fbx_factor(scene)
scale_factor = scene_data.settings.global_scale * units_blender_to_fbx_factor(scene)
elem_props_set(props, "p_integer", b"UpAxis", up_axis[0])
elem_props_set(props, "p_integer", b"UpAxisSign", up_axis[1])
elem_props_set(props, "p_integer", b"FrontAxis", front_axis[0])
@ -2832,12 +2834,7 @@ def save_single(operator, scene, filepath="",
if 'OTHER' in object_types:
object_types |= BLENDER_OTHER_OBJECT_TYPES
# Scale/unit mess. FBX can store the 'reference' unit of a file in its UnitScaleFactor property
# (1.0 meaning centimeter, afaik). We use that to reflect user's default unit as set in Blender with scale_length.
# However, we always get values in BU (i.e. meters), so we have to reverse-apply that scale in global matrix...
# Note that when no default unit is available, we assume 'meters' (and hence scale by 100).
scale_correction = 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
global_matrix = global_matrix * Matrix.Scale(scale_correction, 4)
#~ global_matrix = global_matrix * Matrix.Scale(units_blender_to_fbx_factor(scene), 4)
global_scale = global_matrix.median_scale
global_matrix_inv = global_matrix.inverted()
# For transforming mesh normals.

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@ -198,6 +198,14 @@ else:
pass
# Scale/unit mess. FBX can store the 'reference' unit of a file in its UnitScaleFactor property
# (1.0 meaning centimeter, afaik). We use that to reflect user's default unit as set in Blender with scale_length.
# However, we always get values in BU (i.e. meters), so we have to reverse-apply that scale in global matrix...
# Note that when no default unit is available, we assume 'meters' (and hence scale by 100).
def units_blender_to_fbx_factor(scene):
return 100.0 if (scene.unit_settings.system == 'NONE') else (100.0 * scene.unit_settings.scale_length)
# Note: this could be in a utility (math.units e.g.)...
UNITS = {

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@ -42,6 +42,7 @@ from . import parse_fbx, fbx_utils
from .parse_fbx import data_types, FBXElem
from .fbx_utils import (
PerfMon,
units_blender_to_fbx_factor,
units_convertor_iter,
array_to_matrix4,
similar_values,
@ -2152,7 +2153,7 @@ def load(operator, context, filepath="",
# FBX default base unit seems to be the centimeter, while raw Blender Unit is equivalent to the meter...
unit_scale = elem_props_get_number(fbx_settings_props, b'UnitScaleFactor', 1.0)
unit_scale_org = elem_props_get_number(fbx_settings_props, b'OriginalUnitScaleFactor', 1.0)
global_scale *= unit_scale / unit_scale_org / 100.0
global_scale *= (unit_scale / units_blender_to_fbx_factor(context.scene))
# Compute global matrix and scale.
if not use_manual_orientation:
axis_forward = (elem_props_get_integer(fbx_settings_props, b'FrontAxis', 1),