Bool Tool: remove dead code

This code has been commented out for years.
This commit is contained in:
Mikhail Rachinskiy 2019-03-11 16:52:14 +04:00
parent 5cd30ee05a
commit 0509abc242
1 changed files with 1 additions and 60 deletions

View File

@ -107,26 +107,6 @@ def isFTransf():
return False
"""
# EXPERIMENTAL FEATURES
def isMakeVertexGroup():
preferences = bpy.context.preferences
addon_prefs = preferences.addons[__name__].preferences
if addon_prefs.make_vertex_groups:
return True
else:
return False
def isMakeBoundary():
preferences = bpy.context.preferences
addon_prefs = preferences.addons[__name__].preferences
if addon_prefs.make_boundary:
return True
else:
return False
"""
def ConvertToMesh(obj):
act = bpy.context.view_layer.objects.active
bpy.context.view_layer.objects.active = obj
@ -147,13 +127,7 @@ def Operation(context, _operation):
actObj = context.active_object
selObj.hide_render = True
cyclesVis = selObj.cycles_visibility
"""
for obj in bpy.context.view_layer.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if(mod.name == "BTool_" + selObj.name):
obj.modifiers.remove(mod)
"""
if useWire:
selObj.display_type = "WIRE"
else:
@ -328,21 +302,6 @@ def ApplyThisBrush(context, brush):
if isCanvas(obj):
for mod in obj.modifiers:
if ("BTool_" + brush.name in mod.name):
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Turn all faces of the Brush selected
bpy.context.view_layer.objects.active = brush
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.object.mode_set(mode='OBJECT')
# Turn off al faces of the Canvas selected
bpy.context.view_layer.objects.active = canvas
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
"""
# Apply This Brush
context.view_layer.objects.active = obj
@ -354,18 +313,6 @@ def ApplyThisBrush(context, brush):
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.select_all(action='DESELECT')
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Make Vertex Group
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign_new()
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
canvas.vertex_groups.active.name = "BTool_" + brush.name
"""
# Garbage Collector
brush.select_set(state=True)
# bpy.ops.object.delete()
@ -1242,12 +1189,6 @@ class PREFS_BoolTool_Props(AddonPreferences):
layout.separator()
"""
# EXPERIMENTAL
col.prop(self, "make_vertex_groups")
col.prop(self, "make_boundary")
"""
layout.prop(self, "Enable_Tab_01", text="Hot Keys", icon="KEYINGSET")
if self.Enable_Tab_01:
row = layout.row()